/// <summary> /// Log an object relevent formatted error message to the unity console /// </summary> /// <param name="obj">The object that will be used to generate the message</param> /// <param name="msg">The message that is to be appended to the debug information</param> public static void LogError(this UnityEngine.Object obj, string msg) { Debug.LogError(obj.GetFormattedLog(msg), obj); }
/// <summary> /// Log an object relevent formatted error message to the unity console /// </summary> /// <param name="obj">The object that will be used to generate the message</param> /// <param name="format">A string defining the format that the message will be created with</param> /// <param name="values">The values that will be substituated into the format string. See <see cref="string.Format(string, object[])"/> for specifics</param> public static void LogError(this UnityEngine.Object obj, string format, params object[] values) { Debug.LogError(obj.GetFormattedLog(format, values), obj); }