private void DrawPendulum() { //Draw Pendulum float deg = sine * maxDeg; float rad = M.Deg2Rad * deg; V3 pundulumPos = new V3(M.Sin(rad * timeScale), -M.Cos(rad * timeScale), 0); G.DrawWireSphere(pundulumPos + V3.left * 3, .2f); G.DrawLine(V3.zero + V3.left * 3, pundulumPos + V3.left * 3); }