SetVertices() private method

private SetVertices ( List vertices ) : void
vertices List
return void
コード例 #1
0
 static public int SetVertices(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l);
             System.Collections.Generic.List <UnityEngine.UIVertex> a1;
             checkType(l, 2, out a1);
             self.SetVertices(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l);
             UnityEngine.UIVertex[]     a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             self.SetVertices(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #2
0
            public void UpdateMesh()
            {
                gameObject.SetActive(true);

                if (buffer.vertices == null ||
                    buffer.vertices.Length / 4 != rectangleCount)
                {
                    buffer.Alloc(rectangleCount);
                }
                else
                {
                    buffer.index = 0;
                }

                for (int i = 0; i < rendererCount; ++i)
                {
                    renderers[i].UpdateMesh(buffer);
                }

                buffer.initialized = false;

                if (buffer.modified)
                {
                    buffer.modified = false;
                    canvasRenderer.SetVertices(buffer.vertices, rectangleCount * 4);
                }

                if (property != null)
                {
                    property.AddColor(additionalColorId, additionalColor);
                    //meshRenderer.SetPropertyBlock(property);
                }
            }
コード例 #3
0
 static public int SetVertices(IntPtr l)
 {
     try{
         if (matchType(l, 2, typeof(UnityEngine.UIVertex[]), typeof(int)))
         {
             UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l);
             UnityEngine.UIVertex[]     a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             self.SetVertices(a1, a2);
             return(0);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }