/// <summary> /// Постепенно отображает объект UI (корутина). /// </summary> /// <returns>(Корутина).</returns> /// <param name="renderer">CanvasRenderer объекта.</param> /// <param name="time">Время появления.</param> public static IEnumerator FadeIn(CanvasRenderer renderer, float time) { renderer.SetAlpha(0); do { renderer.SetAlpha(renderer.GetAlpha() + Time.deltaTime / time); yield return null; } while (renderer != null && renderer.GetAlpha() < 1); }
// Use this for initialization void Start() { textRenderer = GetComponent<CanvasRenderer>(); fadeTimeRemaining = fadeSec; state = DisplayState_e.FADE_IN; textRenderer.SetAlpha(0); }
void Awake() { _backgroundRenderer = gameObject.transform.Find("Background").GetComponent<CanvasRenderer>(); _indicatorRenderer = gameObject.transform.Find("Indicator").GetComponent<CanvasRenderer>(); _backgroundRenderer.SetAlpha(_currentAlpha); _indicatorRenderer.SetAlpha(_currentAlpha); }
static public int SetAlpha(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l); System.Single a1; checkType(l, 2, out a1); self.SetAlpha(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
// Use this for initialization void Start() { pauseScreen = transform.FindChild("PauseScreen").gameObject.GetComponent<CanvasRenderer>(); pauseScreen.SetAlpha(0); gameOverScreen = transform.FindChild("GameOverScreen").gameObject.GetComponent<CanvasRenderer>(); gameOverScreen.SetAlpha(0); }
// Use this for initialization void Awake() { textField = transform.Find("Text").gameObject.GetComponent<UnityEngine.UI.Text>(); canvRenderer = GetComponent<CanvasRenderer>(); canvRenderer.SetAlpha(0.0f); initCaptions (); }
// Use this for initialization void Start() { finishedAnim = false; initialiseElements = true; optionsContainer = GameObject.Find("UI Color Options").GetComponent<RectTransform>(); UIBox = GameObject.Find("UIBox").GetComponent<CanvasRenderer>(); UIBox.SetAlpha(0); }
#pragma warning disable 0618 void Awake() { button = gameObject.GetComponent<UnityEngine.UI.Button>() as UnityEngine.UI.Button; buttonRenderer = button.GetComponentInChildren<CanvasRenderer>() as CanvasRenderer; text = button.GetComponentInChildren<Text>() as Text; // Hide the button button.enabled = false; buttonRenderer.SetAlpha(0); text.color = Color.clear; }
IEnumerator FadeAndDestroyObject(CanvasRenderer renderer, float time) { float a = renderer.GetAlpha(); while (renderer.GetAlpha() > 0) { renderer.SetAlpha(renderer.GetAlpha() - (Time.deltaTime / time) * a); yield return null; } Destroy(gameObject); }
// Use this for initialization void Start() { finishedAnim = false; initialiseElements = true; optionsContainer = GameObject.Find("Options").GetComponent<RectTransform>(); spaceship = GameObject.Find("Spaceship").GetComponent<RectTransform>(); optionsHelp = GameObject.Find("Options Tutorial").GetComponent<CanvasRenderer>(); optionsHelp.SetAlpha(0); }
static public int SetAlpha(IntPtr l) { try { UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l); System.Single a1; checkType(l, 2, out a1); self.SetAlpha(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static int SetAlpha(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetAlpha(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// Use this for initialization void Start() { // Retrieve the canvas and make the button disabled to begin canvasRenderer = gameObject.GetComponent<CanvasRenderer>(); canvasRenderer.SetAlpha(0.25f); // Retrieve the menu item's text menuItemText = gameObject.GetComponentInChildren<UnityEngine.UI.Text>(); menuItemText.text = MenuItemText; // Override the menu item id for the clear crop if (action == UIAction.ClearCrop) { MenuItemId = UIAction.ClearCrop.ToString(); } }
// Use this for initialization void Start() { screenScale = transform.parent.GetComponent<RectTransform>().rect.size / 2; rTrans = GetComponent<RectTransform>(); text = GetComponent<Text>(); rend = GetComponent<CanvasRenderer>(); if (transform.childCount > 0) { childTrans = transform.GetChild(0).GetComponent<RectTransform>(); childText = transform.GetChild(0).GetComponent<Text>(); childRend = transform.GetChild(0).GetComponent<CanvasRenderer>(); backImage = transform.parent.GetChild(0).GetComponent<Image>(); backRend = transform.parent.GetChild(0).GetComponent<CanvasRenderer>(); startScale = childTrans.localScale; gameMan = GameObject.FindGameObjectWithTag("Manager").GetComponent<GameManager>(); plCol = gameMan.pColor[playerNum]; childText.color = plCol; text.color = plCol; backImage.color = plCol - (Color.white * .2f); rend.SetAlpha(0); childRend.SetAlpha(0); backRend.SetAlpha(0); } }
IEnumerator FadeOut(CanvasRenderer graphic,float source = 1f, float time = 0.2f) { graphic.SetAlpha(source); float t = time; while (t > 0) { graphic.SetAlpha(Mathf.Lerp(source,0,1-(t/time))); t -= Time.unscaledDeltaTime; yield return null; } graphic.SetAlpha(0); graphic.gameObject.SetActive(false); }
IEnumerator FadeIn(CanvasRenderer renderer, float time) { renderer.SetAlpha(0); do { renderer.SetAlpha(renderer.GetAlpha() + Time.deltaTime / time); yield return null; } while (renderer.GetAlpha() < 1 && !Fading); }
// Use this for initialization void Start () { Cr = GetComponent<CanvasRenderer>(); Cr.SetAlpha(0); ScaleBase = transform.localScale; Invoke ("ShowSwitch",DelayTime); }
IEnumerator FadeIn(CanvasRenderer graphic, float target = 1f, float time = 0.2f) { graphic.SetAlpha(0); graphic.gameObject.SetActive(true); float t = time; while(t>0) { graphic.SetAlpha(Mathf.Lerp(0, target,1-(t/time))); t -= Time.unscaledDeltaTime; yield return null; } graphic.SetAlpha(target); }