public void showJob() { jobshown = true; shownJobBtn.GetComponentInChildren<Text>().text = "Hide Job"; renderedJob = Instantiate(jobPrefab); renderedJob.gameObject.transform.SetParent(canvasTrans, false); renderedJob.GetComponentInChildren<Text>().text = job.title + " \n\n " + job.description; }
public void acceptCurrentCandidate() { contractshown = true; Score scorer = new Score(cvList[currentCV], job); renderedContract = Instantiate(contractPrefab); renderedContract.gameObject.transform.SetParent(canvasTrans, false); renderedContract.GetComponentInChildren<Text>().text = "Contract for "+job.title + " \n\n " + "New Hire: "+cvList[currentCV].candidate.getName()+"\n\n"+ scorer.getNormalisedScoreBreakdown(cvList); TotalScore.totalScore += scorer.normalisedScore; refreshHUD(); Button accept = renderedContract.GetComponentInChildren<Button>(); accept.onClick.AddListener(() => btnNextJob()); stamp.Play(); StartCoroutine(waitAndDisplay(renderedContract.transform.Find("Hired").gameObject, 1.7f)); }
public void renderCV() { renderedCV = Instantiate(cvPrefab); renderedCV.gameObject.transform.SetParent(canvasTrans, false); renderedCV.GetComponentInChildren<Text>().text = cvList[currentCV].candidate.getName()+" \n\n"+ cvList[currentCV].getCVText(); Button accept = renderedCV.GetComponentInChildren<Button>(); accept.onClick.AddListener(() => btnAccept()); // Set Portrait Image mug = renderedCV.transform.Find("CV Mug").GetComponent<Image>(); mug.sprite = cvList[currentCV].candidate.getCVPic(); }