CreateUIVertexStreamInternal() private method

private CreateUIVertexStreamInternal ( object verts, object positions, object colors, object uv0S, object uv1S, object normals, object tangents, object indicies ) : void
verts object
positions object
colors object
uv0S object
uv1S object
normals object
tangents object
indicies object
return void
コード例 #1
0
 public static void CreateUIVertexStream(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector4> uv0S, List <Vector4> uv1S, List <Vector4> uv2S, List <Vector4> uv3S, List <Vector3> normals, List <Vector4> tangents, List <int> indices)
 {
     CanvasRenderer.CreateUIVertexStreamInternal(verts, positions, colors, uv0S, uv1S, uv2S, uv3S, normals, tangents, indices);
 }
コード例 #2
0
 public static void CreateUIVertexStream(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector2> uv0S, List <Vector2> uv1S, List <Vector3> normals, List <Vector4> tangents, List <int> indicies)
 {
     CanvasRenderer.CreateUIVertexStreamInternal((object)verts, (object)positions, (object)colors, (object)uv0S, (object)uv1S, (object)normals, (object)tangents, (object)indicies);
 }