IEnumerator FadeAndDestroyObject(CanvasRenderer renderer, float time) { float a = renderer.GetAlpha(); while (renderer.GetAlpha() > 0) { renderer.SetAlpha(renderer.GetAlpha() - (Time.deltaTime / time) * a); yield return null; } Destroy(gameObject); }
/// <summary> /// Постепенно отображает объект UI (корутина). /// </summary> /// <returns>(Корутина).</returns> /// <param name="renderer">CanvasRenderer объекта.</param> /// <param name="time">Время появления.</param> public static IEnumerator FadeIn(CanvasRenderer renderer, float time) { renderer.SetAlpha(0); do { renderer.SetAlpha(renderer.GetAlpha() + Time.deltaTime / time); yield return null; } while (renderer != null && renderer.GetAlpha() < 1); }
static public int GetAlpha(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l); var ret = self.GetAlpha(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public void Awake() { canvas_r = GetComponent<CanvasRenderer>(); canvas_group = GetComponent<CanvasGroup>(); if (canvas_group != null) alpha_initial = canvas_group.alpha; else alpha_initial = canvas_r.GetAlpha(); }
static public int GetAlpha(IntPtr l) { try { UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l); var ret = self.GetAlpha(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetAlpha(IntPtr l) { try{ UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l); System.Single ret = self.GetAlpha(); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int GetAlpha(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); float o = obj.GetAlpha(); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
IEnumerator FadeIn(CanvasRenderer renderer, float time) { renderer.SetAlpha(0); do { renderer.SetAlpha(renderer.GetAlpha() + Time.deltaTime / time); yield return null; } while (renderer.GetAlpha() < 1 && !Fading); }