GetAlpha() private method

private GetAlpha ( ) : float
return float
コード例 #1
0
ファイル: Fader.cs プロジェクト: gjrfytn/planet-survival
 IEnumerator FadeAndDestroyObject(CanvasRenderer renderer, float time)
 {
     float a = renderer.GetAlpha();
     while (renderer.GetAlpha() > 0)
     {
         renderer.SetAlpha(renderer.GetAlpha() - (Time.deltaTime / time) * a);
         yield return null;
     }
     Destroy(gameObject);
 }
コード例 #2
0
 /// <summary>
 /// Постепенно отображает объект UI (корутина).
 /// </summary>
 /// <returns>(Корутина).</returns>
 /// <param name="renderer">CanvasRenderer объекта.</param>
 /// <param name="time">Время появления.</param>
 public static IEnumerator FadeIn(CanvasRenderer renderer, float time)
 {
     renderer.SetAlpha(0);
     do
     {
         renderer.SetAlpha(renderer.GetAlpha() + Time.deltaTime / time);
         yield return null;
     }
     while (renderer != null && renderer.GetAlpha() < 1);
 }
コード例 #3
0
 static public int GetAlpha(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l);
         var ret = self.GetAlpha();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #4
0
    public void Awake()
    {
        canvas_r = GetComponent<CanvasRenderer>();
        canvas_group = GetComponent<CanvasGroup>();

        if (canvas_group != null) alpha_initial = canvas_group.alpha;
        else alpha_initial = canvas_r.GetAlpha();
    }
コード例 #5
0
 static public int GetAlpha(IntPtr l)
 {
     try {
         UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l);
         var ret = self.GetAlpha();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #6
0
 static public int GetAlpha(IntPtr l)
 {
     try{
         UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l);
         System.Single ret = self.GetAlpha();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #7
0
 static int GetAlpha(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer));
         float o = obj.GetAlpha();
         LuaDLL.lua_pushnumber(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #8
0
ファイル: Fader.cs プロジェクト: gjrfytn/planet-survival
 IEnumerator FadeIn(CanvasRenderer renderer, float time)
 {
     renderer.SetAlpha(0);
     do
     {
         renderer.SetAlpha(renderer.GetAlpha() + Time.deltaTime / time);
         yield return null;
     }
     while (renderer.GetAlpha() < 1 && !Fading);
 }