static public int PlayAnimation(IntPtr l) { try { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a2; checkType(l, 2, out a2); System.Boolean a3; checkType(l, 3, out a3); System.Action a4; checkDelegate(l, 4, out a4); var ret = self.PlayAnimation(a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }