コード例 #1
0
        public static float Play(this UnityEngine.Animation anim, string clipName = null, bool forward = true)
        {
            AnimationState animState = anim.GetAnimState(clipName);

            if (animState != null)
            {
                if (forward)
                {
                    animState.time  = 0;
                    animState.speed = Mathf.Abs(animState.speed);
                }
                else
                {
                    animState.time  = animState.length;
                    animState.speed = -Mathf.Abs(animState.speed);
                }
                anim.Play(animState.name);
                return(animState.length);
            }

            return(0);
        }