private static void loadBeetle1Anim(Animation animation) { //攻击 AnimationEvent eStrike = new AnimationEvent(); eStrike.functionName = "OnStrike"; AnimationEvent eStrikeEnd = new AnimationEvent(); eStrikeEnd.time = 1.63f; eStrikeEnd.functionName = "OnStrikeEnd"; AnimationClip strikeClip = animation.GetClip("beetle1_strike"); strikeClip.events = new AnimationEvent[] { eStrike, eStrikeEnd }; //受击 AnimationEvent eStriked = new AnimationEvent(); eStriked.time = 0.66f; eStriked.functionName = "OnStrikedEnd"; AnimationClip strikedClip = animation.GetClip("beetle1_striked"); strikedClip.events = new AnimationEvent[] { eStriked }; //死亡 AnimationEvent eDyingEnd = new AnimationEvent(); eDyingEnd.time = 1.3f; eDyingEnd.functionName = "OnDyingEnd"; AnimationClip dieClip = animation.GetClip("beetle1_die"); dieClip.events = new AnimationEvent[] { eDyingEnd }; }
static public int GetClip(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.GetClip(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
private static void loadFlower1Anim(Animation animation) { //攻击 AnimationEvent eStrikeEnd = new AnimationEvent(); eStrikeEnd.time = 1.8f; eStrikeEnd.functionName = "OnStrikeEnd"; AnimationClip strikeClip = animation.GetClip("flower1_strike"); strikeClip.events = new AnimationEvent[] { eStrikeEnd }; //死亡 AnimationEvent eDyingEnd = new AnimationEvent(); eDyingEnd.time = 1.7f; eDyingEnd.functionName = "OnDyingEnd"; AnimationClip dieClip = animation.GetClip("flower1_die"); dieClip.events = new AnimationEvent[] { eDyingEnd }; }
public void Update() { var currentTime = Time.time; foreach (var entry in entries.ToArray()) { if (entry.StartTime <= currentTime) { entries.Remove(entry); if (entry.OnlyIfNotPlaying) { if (animation.IsPlaying(entry.Name)) { continue; } } if (entry.BlendWeight > 0.0f) { animation.Blend(entry.Name, entry.BlendWeight); } else { animation.Play(entry.Name, entry.PlayMode); } animationStartedCallback(entry.Name, animation.GetClip(entry.Name).length); } } }
public static void AddClips(this UnityEngine.Animation anim, UnityEngine.Animation originAnim, params string[] animNames) { AnimationClip clip; foreach (string clipName in animNames) { clip = originAnim.GetClip(clipName); if (clip != null) { anim.AddClip(clip, clipName); } } }
static public int GetClip(IntPtr l) { try { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.GetClip(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_GetClip_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation)); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); UnityEngine.AnimationClip QPYX_o_YXQP = QPYX_obj_YXQP.GetClip(QPYX_arg0_YXQP); ToLua.PushSealed(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static public int GetClip(IntPtr l) { try{ UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.AnimationClip ret = self.GetClip(a1); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int GetClip(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AnimationClip o = obj.GetClip(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static int GetClip_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); UnityEngine.AnimationClip ret = obj.GetClip(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); long v = FCGetObj.PushObj(ret); FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v); } catch (Exception e) { Debug.LogException(e); } return(0); }
static int GetClip(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Animation.GetClip"); #endif try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AnimationClip o = obj.GetClip(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void BakeSkinnedMesh(Animation animation, SkinnedMeshRenderer skinnedMeshRenderer) { int clipIndex = 0; foreach (AnimationState clipState in animation) { //Prep animation clip for sampling var curClip = this.AnimationClipsToBake[clipIndex] = animation.GetClip(clipState.name); animation.Play(clipState.name, PlayMode.StopAll); clipState.time = 0; clipState.wrapMode = WrapMode.Clamp; //Calculate number of meshes to bake in this clip sequence based on the clip's sampling framerate uint numberOfFrames = (uint)Mathf.RoundToInt(curClip.frameRate * curClip.length); var curBakedMeshSequence = this.BakedClips[clipIndex] = new MeshSequence(numberOfFrames); for (uint frameIndex = 0; frameIndex < numberOfFrames; frameIndex++) { //Bake sequence of meshes var curMeshFrame = curBakedMeshSequence[frameIndex] = new Mesh(); curMeshFrame.name = string.Format(@"{0}_Baked_{1}_{2}", this.name, clipIndex, frameIndex); animation.Sample(); skinnedMeshRenderer.BakeMesh(curMeshFrame); clipState.time += (1.0f / curClip.frameRate); } animation.Stop(); clipIndex++; } }
// Use this for initialization public virtual void Start() { loopedAnimations.Add ("idle"); loopedAnimations.Add ("walk"); loopedAnimations.Add ("sprint"); loopedAnimations.Add ("run"); loopedAnimations.Add ("idle_settle"); loopedAnimations.Add ("idle_lookaround"); GameObject gobj = gameObject; ParentObjectName = gobj.name; try { while( gobj.transform.parent.gameObject != null ) { ParentObjectName = gobj.name; gobj = gobj.transform.parent.gameObject; } } catch{} // always start NOT engaged in combat. EngagedInCombat = false; // Ensure nav targets list object is instantiated // and available for all subclassed from it. // always default the list to "Finish" //defaultNavTargets = new List<eNavTargets>(); //defaultNavTargets.Add(eNavTargets.Finish); // load NavAgent for each navAgent = (NavMeshAgent)GetComponent("NavMeshAgent"); // pre-load animation component that is used on most elements animComponent = (Animation)GetComponent("Animation"); // First time in for any animated element, don't allow the to have // the same exact speed. 100 humans can all have slightly different // speeds within their base range. Don't change every time they are // moving between objects. Why sometimes slow, then fast. The speed // is the speed for the duration of the human's life (same with running) origBaseSpeed = baseSpeed; origRunSpeed = runSpeed; //AdjustSpeeds(); // animation modes are independent per specific clip. // walk is ALWAYS a looping foreach (string loopAnim in loopedAnimations) { AnimationClip ac = animComponent.GetClip(loopAnim); if (ac != null) ac.wrapMode = WrapMode.Loop; } //AnimationClip ac = animComponent.GetClip ("walk"); //ac.wrapMode = WrapMode.Loop; animComponent.Play (); // Initiate first target and set destination to it moveToNewTarget(); }
public static void SetAni( Animation _animation, AnimationClip aniIn, int layerIn, WrapMode wrapModeIn) { if( aniIn != null ) { try { if( _animation.GetClip( aniIn.name ) != null ) { _animation[ aniIn.name ].wrapMode = wrapModeIn; _animation[ aniIn.name ].layer = layerIn; } } catch( System.Exception ex ) { Debug.LogWarning( ex.Message + aniIn.name + " From: " + _animation.gameObject.name ); } } }
public static void SetAnis( Animation _animation, AnimationClip[] anisIn, int layerIn, WrapMode wrapModeIn, bool bSyncLayer = false ) { for( int i = 0; i < anisIn.Length; i++ ) { if( anisIn[ i ] != null ) { try { if( _animation.GetClip( anisIn[ i ].name ) != null ) { _animation[ anisIn[ i ].name ].wrapMode = wrapModeIn; _animation[ anisIn[ i ].name ].layer = layerIn; } } catch( System.Exception ex ) { Debug.LogWarning( ex.Message + anisIn[ i ].name + " From: " + _animation.gameObject.name ); } } } if( bSyncLayer ) { _animation.SyncLayer( layerIn ); } }
public static void SetAnis(Animation _animation, string[] aniNames, int layerIn, WrapMode wrapModeIn, bool bSyncLayer = false) { for (int i = 0; i < aniNames.Length; i++) { if (aniNames[i] != null && !string.IsNullOrEmpty( aniNames[i])) { try { if (_animation.GetClip(aniNames[i]) != null) { _animation[aniNames[i]].wrapMode = wrapModeIn; _animation[aniNames[i]].layer = layerIn; } } catch (System.Exception ex) { Debug.LogWarning(ex.Message + aniNames[i] + " From: " + _animation.gameObject.name); } } } if (bSyncLayer) { _animation.SyncLayer(layerIn); } }
public static AnimationState GetAnimState(this UnityEngine.Animation anim, string clipName = null) { AnimationClip clip = string.IsNullOrEmpty(clipName) ? anim.clip : anim.GetClip(clipName); return(clip != null ? anim [clip.name] : null); }
// Use this for initialization void Start() { animation = this.gameObject.GetComponent<Animation>(); attackLength = animation.GetClip("Attack").length; playerHealthManager = player.GetComponent<HealthManager>(); }
void Start() { _animation = this.GetComponent<Animation>(); _animation.Play("Idle"); AnimationEvent _event = new AnimationEvent(); _event.time = _animation.GetClip("Attack").length; _event.functionName = "AudioPlay"; if (this.GetComponent<Animation>().GetClip("Back") != null) { this.GetComponent<Animation>()["Back"].speed = -0.5f; } if (this.GetComponent<Animation>().GetClip("Charge") != null) { this.GetComponent<Animation>()["Charge"].speed = 4; _event = new AnimationEvent(); _event.time = 0; _event.functionName = "PlayChargeAudio"; _animation.GetClip("Charge").AddEvent(_event); print("addedd Hit"); } if (this.GetComponent<Animation>().GetClip("Hit") != null) { this.GetComponent<Animation>()["Hit"].speed = 0.5f; _event = new AnimationEvent(); _event.time = 0; _event.functionName = "PlayHitAudio"; _animation.GetClip("Hit").AddEvent(_event); print("addedd Hit"); } if (this.GetComponent<Animation>().GetClip("Block") != null) { this.GetComponent<Animation>()["Block"].speed = 1f; _event = new AnimationEvent(); _event.time = 0; _event.functionName = "PlayHitAudio"; _animation.GetClip("Block").AddEvent(_event); print("addedd Hit"); } if (this.GetComponent<Animation>().GetClip("Dead") != null) { this.GetComponent<Animation>()["Dead"].speed = 1f; _event = new AnimationEvent(); _event.time = 0; _event.functionName = "PlayDeadAudio"; _animation.GetClip("Dead").AddEvent(_event); print("addedd Hit"); } if (this.GetComponent<Animation>().GetClip("Run") != null) { _event = new AnimationEvent(); _event.time = _animation.GetClip("Run").length /2; _event.functionName = "PlayRunAudio"; _animation.GetClip("Run").AddEvent(_event); print("Added Run Animation"); } if (this.GetComponent<Animation>().GetClip("Attack") != null){ this.GetComponent<Animation>()["Attack"].speed = 1.5f; } if(this.GetComponent<AudioSource>() == null){ this.gameObject.AddComponent<AudioSource>(); } }
public void Setup() { animator = GetComponentInChildren<Animation>(); if (CanAnimate = (animator .IsNotNull ())) { //States idlingClip = animator.GetClip (idling); movingClip = animator.GetClip (moving); engagingClip = animator.GetClip (engaging); dyingClip = animator.GetClip (dying); //Impulses fireClip = animator.GetClip (fire); } }
private void edit() { anim = GetComponentInChildren<Animation>(); Debug.Log(anim,anim); runAnim = anim.GetClip("run"); attackAnim.Clear(); for (int i = 1; i < 6; i++) if (anim["attack" + i] != null) attackAnim.Add(anim.GetClip("attack" + i)); dances.Clear(); for (int i = 1; i < 10; i++) if (anim["dance" + i] != null) dances.Add(anim.GetClip("dance" + i)); idleAnim = Anim("idle"); hitAnim = Anim("hit"); hitCAnim = Anim("hitCritical"); wakeup = Anim("wakeup"); standUp = Anim("standUp"); castUp = Anim("castup"); walkAnim = Anim("walk", true); crawlAnim = Anim("crawl"); throwAnim = Anim("throw"); SetDirty(); }
private static void loadTanglanAnim(Animation animation) { //攻击 AnimationEvent eStrike = new AnimationEvent(); eStrike.functionName = "OnStrike"; AnimationEvent eStrikeEnd = new AnimationEvent(); eStrikeEnd.time = 0.96f; eStrikeEnd.functionName = "OnStrikeEnd"; AnimationClip strikeClip = animation.GetClip("tanglan_strike"); strikeClip.events = new AnimationEvent[] { eStrike, eStrikeEnd }; //受击 AnimationEvent eStriked = new AnimationEvent(); eStriked.time = 0.46f; eStriked.functionName = "OnStrikedEnd"; AnimationClip strikedClip = animation.GetClip("tanglan_striked"); strikedClip.events = new AnimationEvent[] { eStriked }; //死亡 AnimationEvent eDyingEnd = new AnimationEvent(); eDyingEnd.time = 1.13f; eDyingEnd.functionName = "OnDyingEnd"; AnimationClip dieClip = animation.GetClip("tanglan_die"); dieClip.events = new AnimationEvent[] { eDyingEnd }; }