public void Update() { var currentTime = Time.time; foreach (var entry in entries.ToArray()) { if (entry.StartTime <= currentTime) { entries.Remove(entry); if (entry.OnlyIfNotPlaying) { if (animation.IsPlaying(entry.Name)) { continue; } } if (entry.BlendWeight > 0.0f) { animation.Blend(entry.Name, entry.BlendWeight); } else { animation.Play(entry.Name, entry.PlayMode); } animationStartedCallback(entry.Name, animation.GetClip(entry.Name).length); } } }
static public int Blend__String(IntPtr l) { try { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.Blend(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public static int Blend2_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); obj.Blend(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
static public int Blend(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 5) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 3, out a1); System.Single a2; checkType(l, 4, out a2); System.Single a3; checkType(l, 5, out a3); self.Blend(a1, a2, a3); pushValue(l, true); return(1); } else if (argc == 4) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 3, out a1); System.Single a2; checkType(l, 4, out a2); self.Blend(a1, a2); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 3, out a1); self.Blend(a1); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int Blend(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Animation.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); obj.Blend(arg0); return(0); } else if (count == 3) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.Blend(arg0, arg1); return(0); } else if (count == 4) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.Blend(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Blend")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int Blend(IntPtr l) { try{ int argc = LuaDLL.lua_gettop(l); if (argc == 4) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); self.Blend(a1, a2, a3); return(0); } else if (argc == 3) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.Blend(a1, a2); return(0); } else if (argc == 2) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.Blend(a1); return(0); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int Blend(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject <UnityEngine.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.Blend(arg0); return(0); } else if (count == 3) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject <UnityEngine.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.Blend(arg0, arg1); return(0); } else if (count == 4) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject <UnityEngine.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.Blend(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Blend")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Blend(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string))) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.Blend(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float))) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.Blend(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float), typeof(float))) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); obj.Blend(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Blend")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_Blend_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2) { UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation)); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); QPYX_obj_YXQP.Blend(QPYX_arg0_YXQP); return(0); } else if (QPYX_count_YXQP == 3) { UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation)); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); float QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3); QPYX_obj_YXQP.Blend(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } else if (QPYX_count_YXQP == 4) { UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation)); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); float QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3); float QPYX_arg2_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 4); QPYX_obj_YXQP.Blend(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); return(0); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Animation.Blend")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
public override void OnStart(PartModule.StartState state) { if (state == StartState.Editor) { return; } reprocessor = new NuclearFuelReprocessor(part); anti_factory = new AntimatterFactory(part); ConfigNode config = PluginHelper.getPluginSaveFile(); part.force_activate(); anim = part.FindModelAnimators(animName1).FirstOrDefault(); anim2 = part.FindModelAnimators(animName2).FirstOrDefault(); if (anim != null && anim2 != null) { anim[animName1].layer = 1; anim2[animName2].layer = 1; if (IsEnabled) { //anim [animName1].normalizedTime = 1f; //anim2 [animName2].normalizedTime = 1f; //anim [animName1].speed = -1f; //anim2 [animName2].speed = -1f; anim.Blend(animName1, 1, 0); anim2.Blend(animName2, 1, 0); } else { //anim [animName1].normalizedTime = 0f; //anim2 [animName2].normalizedTime = 0f; //anim [animName1].speed = 1f; //anim2 [animName2].speed = 1f; //anim.Blend (animName1, 0, 0); //anim2.Blend (animName2, 0, 0); play_down = false; } //anim.Play (); //anim2.Play (); } if (IsEnabled && last_active_time != 0) { float global_rate_multipliers = 1; crew_capacity_ratio = ((float)part.protoModuleCrew.Count) / ((float)part.CrewCapacity); global_rate_multipliers = global_rate_multipliers * crew_capacity_ratio; if (active_mode == 0) { // Science persistence double now = Planetarium.GetUniversalTime(); double time_diff = now - last_active_time; float altitude_multiplier = (float)(vessel.altitude / (vessel.mainBody.Radius)); altitude_multiplier = Math.Max(altitude_multiplier, 1); float stupidity = 0; foreach (ProtoCrewMember proto_crew_member in part.protoModuleCrew) { stupidity += proto_crew_member.stupidity; } stupidity = 1.5f - stupidity / 2.0f; double science_to_increment = GameConstants.baseScienceRate * time_diff / 86400 * electrical_power_ratio * stupidity * global_rate_multipliers * PluginHelper.getScienceMultiplier(vessel.mainBody.flightGlobalsIndex, vessel.LandedOrSplashed) / ((float)Math.Sqrt(altitude_multiplier)); science_to_increment = (double.IsNaN(science_to_increment) || double.IsInfinity(science_to_increment)) ? 0 : science_to_increment; science_to_add += (float)science_to_increment; } else if (active_mode == 2) { // Antimatter persistence double now = Planetarium.GetUniversalTime(); double time_diff = now - last_active_time; List<PartResource> antimatter_resources = part.GetConnectedResources(InterstellarResourcesConfiguration.Instance.Antimatter).ToList(); float currentAntimatter_missing = (float) antimatter_resources.Sum(ar => ar.maxAmount-ar.amount); float total_electrical_power_provided = (float)(electrical_power_ratio * (GameConstants.baseAMFPowerConsumption + GameConstants.basePowerConsumption) * 1E6); double antimatter_mass = total_electrical_power_provided / GameConstants.warpspeed / GameConstants.warpspeed * 1E6 / 20000.0; float antimatter_peristence_to_add = (float)-Math.Min(currentAntimatter_missing, antimatter_mass * time_diff); part.RequestResource("Antimatter", antimatter_peristence_to_add); } } }
private void blendAnimation(Animation animation, AnimationClip clip) { if(!animation.IsPlaying(clip.name)) { animation.Blend(clip.name, 4f); } }
private void lightAnimator(Animation a, string name, bool stop) { if (!a.IsPlaying(name) && !stop) { a[name].speed = 1f; a[name].normalizedTime = 0f; a[name].wrapMode = WrapMode.Loop; a.Blend(name); } else if (stop) { a[name].normalizedTime = a[name].normalizedTime % 1; a[name].wrapMode = WrapMode.Clamp; } }
static public int Blend(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.Blend(a1); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.Blend(a1, a2); pushValue(l, true); return(1); } else if (argc == 4) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); self.Blend(a1, a2, a3); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function Blend to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
private bool PlayAnimation(Animation animation, string name) { bool b = false; if(animation != null && name != "" && animation[name] != null) { if(this.show) animation[name].layer = this.min; if(this.playOptions[this.number] == "Play") { animation.Play(name, this.playMode); } else if(this.playOptions[this.number] == "CrossFade") { animation.CrossFade(name, this.time, this.playMode); } else if(this.playOptions[this.number] == "Blend") { animation.Blend(name, this.speed, this.time); } else if(this.playOptions[this.number] == "PlayQueued") { animation.PlayQueued(name, this.queueMode, this.playMode); } else if(this.playOptions[this.number] == "CrossFadeQueued") { animation.CrossFadeQueued(name, this.time, this.queueMode, this.playMode); } b = true; } return b; }
public override void OnStart(PartModule.StartState state) { Actions["DeployRadiatorAction"].guiName = Events["DeployRadiator"].guiName = String.Format("Deploy Radiator"); Actions["RetractRadiatorAction"].guiName = Events["RetractRadiator"].guiName = String.Format("Retract Radiator"); Actions["ToggleRadiatorAction"].guiName = String.Format("Toggle Radiator"); if (state == StartState.Editor) { return; } FNRadiator.list_of_radiators.Add (this); anim = part.FindModelAnimators (animName).FirstOrDefault (); //orig_emissive_colour = part.renderer.material.GetTexture (emissive_property_name); if (anim != null) { anim [animName].layer = 1; if (radiatorIsEnabled) { anim.Blend (animName, 1, 0); } else { //anim.Blend (animName, 0, 0); } //anim.Play (); } if (isDeployable) { pivot = part.FindModelTransform ("suntransform"); original_eulers = pivot.transform.localEulerAngles; } else { radiatorIsEnabled = true; } if(HighLogic.CurrentGame.Mode == Game.Modes.CAREER) { if(PluginHelper.hasTech(upgradeTechReq)) { hasrequiredupgrade = true; } }else{ hasrequiredupgrade = true; } if (radiatorInit == false) { radiatorInit = true; if(hasrequiredupgrade) { isupgraded = true; } } if (!isupgraded) { radiatorType = originalName; } else { radiatorType = upgradedName; radiatorTemp = upgradedRadiatorTemp; } radiatorTempStr = radiatorTemp + "K"; this.part.force_activate(); }
protected void primaryAnimator(float speed, float time, WrapMode wrap, string name, Animation a) { if (a != null) { a[name].speed = speed; if (!a.IsPlaying(name)) { a[name].wrapMode = wrap; a[name].normalizedTime = time; a.Blend(name, 1f); } } }
public override void OnStart(PartModule.StartState state) { Actions["DeployRadiatorAction"].guiName = Events["DeployRadiator"].guiName = String.Format("Deploy Radiator"); Actions["RetractRadiatorAction"].guiName = Events["RetractRadiator"].guiName = String.Format("Retract Radiator"); Actions["ToggleRadiatorAction"].guiName = String.Format("Toggle Radiator"); if (state == StartState.Editor) { //if (hasTechsRequiredToUpgrade()) //{ // isupgraded = true; // hasrequiredupgrade = true; // isupgraded = true; //} //return; } FNRadiator.list_of_radiators.Add(this); anim = part.FindModelAnimators(animName).FirstOrDefault(); if (anim != null) { anim[animName].layer = 1; if (radiatorIsEnabled) { anim.Blend(animName, 1, 0); } else { //anim.Blend (animName, 0, 0); } //anim.Play (); } if (isDeployable) { pivot = part.FindModelTransform("suntransform"); original_eulers = pivot.transform.localEulerAngles; } else { radiatorIsEnabled = true; } //if (HighLogic.CurrentGame.Mode == Game.Modes.CAREER | HighLogic.CurrentGame.Mode == Game.Modes.SCIENCE_SANDBOX) //{ // if (PluginHelper.hasTech(upgradeTechReq)) // { // hasrequiredupgrade = true; // } //} //else //{ // hasrequiredupgrade = true; //} if (radiatorInit == false) { radiatorInit = true; } //if (!isupgraded) //{ radiatorType = originalName; //} //else //{ // radiatorType = upgradedName; // radiatorTemp = upgradedRadiatorTemp; //} radiatorTempStr = radiatorTemp + "K"; this.part.force_activate(); }
public override void OnStart(PartModule.StartState state) { if (state == StartState.Editor) { if (this.HasTechsRequiredToUpgrade()) { isupgraded = true; upgradePartModule(); } return; } if (isupgraded) upgradePartModule(); else { if (this.HasTechsRequiredToUpgrade()) hasrequiredupgrade = true; } // update gui names Events["BeginResearch"].guiName = beginResearchName; reprocessor = new NuclearFuelReprocessor(part); anti_factory = new AntimatterFactory(part); ConfigNode config = PluginHelper.getPluginSaveFile(); part.force_activate(); anim = part.FindModelAnimators(animName1).FirstOrDefault(); anim2 = part.FindModelAnimators(animName2).FirstOrDefault(); if (anim != null && anim2 != null) { anim[animName1].layer = 1; anim2[animName2].layer = 1; if (IsEnabled) { //anim [animName1].normalizedTime = 1f; //anim2 [animName2].normalizedTime = 1f; //anim [animName1].speed = -1f; //anim2 [animName2].speed = -1f; anim.Blend(animName1, 1, 0); anim2.Blend(animName2, 1, 0); } else { //anim [animName1].normalizedTime = 0f; //anim2 [animName2].normalizedTime = 0f; //anim [animName1].speed = 1f; //anim2 [animName2].speed = 1f; //anim.Blend (animName1, 0, 0);global_rate_multipliers //anim2.Blend (animName2, 0, 0); play_down = false; } //anim.Play (); //anim2.Play (); } if (IsEnabled && last_active_time != 0) { float global_rate_multipliers = 1; crew_capacity_ratio = ((float)part.protoModuleCrew.Count) / ((float)part.CrewCapacity); global_rate_multipliers = global_rate_multipliers * crew_capacity_ratio; if (active_mode == 0) // Science persistence { double time_diff = Planetarium.GetUniversalTime() - last_active_time; float altitude_multiplier = Math.Max((float)(vessel.altitude / (vessel.mainBody.Radius)), 1); float kerbalResearchSkillFactor = part.protoModuleCrew.Sum(proto_crew_member => GetKerbalScienceFactor(proto_crew_member) / 2f); double science_to_increment = kerbalResearchSkillFactor * GameConstants.baseScienceRate * time_diff / GameConstants.EARH_DAY_SECONDS * electrical_power_ratio * global_rate_multipliers * PluginHelper.getScienceMultiplier(vessel) //PluginHelper.getScienceMultiplier(vessel.mainBody.flightGlobalsIndex, vessel.LandedOrSplashed) / ((float)Math.Sqrt(altitude_multiplier)); science_to_increment = (double.IsNaN(science_to_increment) || double.IsInfinity(science_to_increment)) ? 0 : science_to_increment; science_to_add += (float)science_to_increment; } else if (active_mode == 2) // Antimatter persistence { double time_diff = Planetarium.GetUniversalTime() - last_active_time; List<PartResource> antimatter_resources = part.GetConnectedResources(InterstellarResourcesConfiguration.Instance.Antimatter).ToList(); float currentAntimatter_missing = (float) antimatter_resources.Sum(ar => ar.maxAmount-ar.amount); float total_electrical_power_provided = (float)(electrical_power_ratio * (PluginHelper.BaseAMFPowerConsumption + PluginHelper.BasePowerConsumption) * 1E6); double antimatter_mass = total_electrical_power_provided / GameConstants.warpspeed / GameConstants.warpspeed * 1E6 / 20000.0; float antimatter_peristence_to_add = (float)-Math.Min(currentAntimatter_missing, antimatter_mass * time_diff); part.RequestResource("Antimatter", antimatter_peristence_to_add); } } }
public override void OnStart(PartModule.StartState state) { if (state == StartState.Editor) { return; } part.force_activate(); reprocessor = new NuclearFuelReprocessor(part); if (part.airlock != null && part.airlock.transform != null) { if (part.airlock.transform.gameObject != null) { Destroy(part.airlock.transform.gameObject); } } anim = part.FindModelAnimators(animName).FirstOrDefault(); if (anim != null) { anim[animName].layer = 1; if (IsEnabled) { anim.Blend(animName, 2, 0); } else { play_down = false; anim[animName].speed = -1f; anim[animName].normalizedTime = 0f; anim.Blend(animName, 0, 1); } } }
//Controls the main, door-opening animation private void animator(float speed, float time, Animation a, string name) { if (a != null) { a[name].speed = speed; if (!a.IsPlaying(name)) { a[name].normalizedTime = time; a.Blend(name, 1f); } } }