public static int obj_hash(long L) { UnityEngine.UI.Text obj = FCGetObj.GetObj <UnityEngine.UI.Text>(L); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public override int GetHashCode() { int hash = 0; if (!ReferenceEquals(Score, null)) { hash ^= Score.GetHashCode(); } if (!ReferenceEquals(WinText, null)) { hash ^= WinText.GetHashCode(); } return(hash); }