static int DOText(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject <UnityEngine.UI.Text>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOText(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject <UnityEngine.UI.Text>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOText(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 5) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject <UnityEngine.UI.Text>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.ScrambleMode arg3 = (DG.Tweening.ScrambleMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.ScrambleMode)); DG.Tweening.Tweener o = obj.DOText(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else if (count == 6) { UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject <UnityEngine.UI.Text>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.ScrambleMode arg3 = (DG.Tweening.ScrambleMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.ScrambleMode)); string arg4 = ToLua.CheckString(L, 6); DG.Tweening.Tweener o = obj.DOText(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Text.DOText")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// === auto generated code end === public void LoadScene(string SceneName) { // === auto generated code begin === loadingText = transform.Find("LoadingText").GetComponent <UnityEngine.UI.Text>(); loadingPrecentText = transform.Find("LoadingPrecentText").GetComponent <UnityEngine.UI.Text>(); // === auto generated code end === loadingText.text = "加载中"; loadingText.DOText("加载中...", 1.0f).SetLoops(-1, LoopType.Restart); StartCoroutine(LoadSceneGenerator(SceneName)); }
static int DOText(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Text)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.ScrambleMode arg3 = (DG.Tweening.ScrambleMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.ScrambleMode)); string arg4 = ToLua.CheckString(L, 6); DG.Tweening.Tweener o = obj.DOText(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void setPhaseText(string text) { phaseText.DOText(text, 0.25f); }