コード例 #1
0
    static int DOCounter(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 4)
            {
                UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject <UnityEngine.UI.Text>(L, 1);
                int   arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                int   arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
                float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
                DG.Tweening.Core.TweenerCore <int, int, DG.Tweening.Plugins.Options.NoOptions> o = obj.DOCounter(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 5)
            {
                UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject <UnityEngine.UI.Text>(L, 1);
                int   arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                int   arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
                float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
                bool  arg3 = LuaDLL.luaL_checkboolean(L, 5);
                DG.Tweening.Core.TweenerCore <int, int, DG.Tweening.Plugins.Options.NoOptions> o = obj.DOCounter(arg0, arg1, arg2, arg3);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 6)
            {
                UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject <UnityEngine.UI.Text>(L, 1);
                int   arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                int   arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
                float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
                bool  arg3 = LuaDLL.luaL_checkboolean(L, 5);
                System.Globalization.CultureInfo arg4 = (System.Globalization.CultureInfo)ToLua.CheckObject <System.Globalization.CultureInfo>(L, 6);
                DG.Tweening.Core.TweenerCore <int, int, DG.Tweening.Plugins.Options.NoOptions> o = obj.DOCounter(arg0, arg1, arg2, arg3, arg4);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Text.DOCounter"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }