CalculateLayoutInputVertical() public method

Called by the layout system.

public CalculateLayoutInputVertical ( ) : void
return void
コード例 #1
0
 static int CalculateLayoutInputVertical(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     UnityEngine.UI.Text obj = (UnityEngine.UI.Text)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.Text");
     obj.CalculateLayoutInputVertical();
     return(0);
 }
コード例 #2
0
 static int CalculateLayoutInputVertical(IntPtr L)
 {
     L.ChkArgsCount(1);
     UnityEngine.UI.Text obj = (UnityEngine.UI.Text)L.ChkUnityObjectSelf(1, "UnityEngine.UI.Text");
     obj.CalculateLayoutInputVertical();
     return(0);
 }
コード例 #3
0
 static public int CalculateLayoutInputVertical(IntPtr l)
 {
     try {
         UnityEngine.UI.Text self = (UnityEngine.UI.Text)checkSelf(l);
         self.CalculateLayoutInputVertical();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #4
0
 static int QPYX_CalculateLayoutInputVertical_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 1);
         UnityEngine.UI.Text QPYX_obj_YXQP = (UnityEngine.UI.Text)ToLua.CheckObject <UnityEngine.UI.Text>(L_YXQP, 1);
         QPYX_obj_YXQP.CalculateLayoutInputVertical();
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
コード例 #5
0
 static int CalculateLayoutInputVertical(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Text));
         obj.CalculateLayoutInputVertical();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #6
0
 public static int CalculateLayoutInputVertical_wrap(long L)
 {
     try
     {
         long nThisPtr           = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.UI.Text obj = get_obj(nThisPtr);
         obj.CalculateLayoutInputVertical();
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
コード例 #7
0
    static int CalculateLayoutInputVertical(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.UI.Text.CalculateLayoutInputVertical");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 1);
            UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject <UnityEngine.UI.Text>(L, 1);
            obj.CalculateLayoutInputVertical();
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #8
0
ファイル: CharSplitter.cs プロジェクト: elleyerium/Elysium
        public void SetSize()
        {
            float upper = 0;

            thisRect = gameObject.GetComponent <RectTransform>();
            thisText = gameObject.GetComponent <UnityEngine.UI.Text>();
            string text = thisText.text;

            char[] array = new char[text.ToCharArray().Length];
            array = text.ToCharArray();
            //for (int i = 0; i < array.Length; i++)
            //{
            thisText.CalculateLayoutInputVertical();
            upper = thisText.preferredHeight;
            Debug.Log(upper);
            //}
            thisRect.sizeDelta = new Vector2(thisRect.sizeDelta.x, upper);
        }