private static void CrossFadeInternal(ref PlayableHandle handle, int stateNameHash, float transitionDuration) { float normalizedTime = float.NegativeInfinity; int layer = -1; AnimatorControllerPlayable.INTERNAL_CALL_CrossFadeInternal(ref handle, stateNameHash, transitionDuration, layer, normalizedTime); }
private static void CrossFadeInternal(ref PlayableHandle handle, int stateNameHash, float transitionDuration, [DefaultValue("-1")] int layer, [DefaultValue("float.NegativeInfinity")] float normalizedTime) { AnimatorControllerPlayable.INTERNAL_CALL_CrossFadeInternal(ref handle, stateNameHash, transitionDuration, layer, normalizedTime); }