private static void PlayInternal(ref PlayableHandle handle, int stateNameHash) { float normalizedTime = float.NegativeInfinity; int layer = -1; AnimatorControllerPlayable.INTERNAL_CALL_PlayInternal(ref handle, stateNameHash, layer, normalizedTime); }
private static void PlayInternal(ref PlayableHandle handle, int stateNameHash, [DefaultValue("-1")] int layer, [DefaultValue("float.NegativeInfinity")] float normalizedTime) { AnimatorControllerPlayable.INTERNAL_CALL_PlayInternal(ref handle, stateNameHash, layer, normalizedTime); }