Inheritance: AnimationPlayable, IAnimatorControllerPlayable
 static public int GetNextAnimatorClipInfo(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             var ret = self.GetNextAnimatorClipInfo(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 3)
         {
             UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Collections.Generic.List <UnityEngine.AnimatorClipInfo> a2;
             checkType(l, 3, out a2);
             self.GetNextAnimatorClipInfo(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int GetBool(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int)))
         {
             UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             var ret = self.GetBool(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(string)))
         {
             UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             var ret = self.GetBool(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
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    void Start()
    {
        // Wrap the clip and the controller in playables
        AnimationClipPlayable clip_playable = new AnimationClipPlayable( clip );
        AnimatorControllerPlayable controller_playable = new AnimatorControllerPlayable( anim_controller );
        AnimationMixerPlayable mixer = new AnimationMixerPlayable();
        mixer.SetInputs( new AnimationPlayable[] {clip_playable, controller_playable} );

        // Bind the playable graph to the player
        GetComponent<Animator>().Play( mixer );
    }
 static public int get_parameterCount(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.parameterCount);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int RemoveAllInputs(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
         var ret = self.RemoveAllInputs();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimatorControllerPlayable o;
         o = new UnityEngine.Experimental.Director.AnimatorControllerPlayable();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
	static public int constructor(IntPtr l) {
		try {
			UnityEngine.Experimental.Director.AnimatorControllerPlayable o;
			UnityEngine.RuntimeAnimatorController a1;
			checkType(l,2,out a1);
			o=new UnityEngine.Experimental.Director.AnimatorControllerPlayable(a1);
			pushValue(l,true);
			pushValue(l,o);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
 static public int set_handle(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
         UnityEngine.Experimental.Director.PlayableHandle             v;
         checkValueType(l, 2, out v);
         self.handle = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
    static bool StateMachineBehaviour_OnStateMachineExit__Animator__Int32__AnimatorControllerPlayable(JSVCall vc, int argc)
    {
        int len = argc;

        if (len == 3)
        {
            UnityEngine.Animator arg0 = (UnityEngine.Animator)JSMgr.datax.getObject((int)JSApi.GetType.Arg);
            System.Int32         arg1 = (System.Int32)JSApi.getInt32((int)JSApi.GetType.Arg);
            UnityEngine.Experimental.Director.AnimatorControllerPlayable arg2 = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)JSMgr.datax.getObject((int)JSApi.GetType.Arg);
            ((UnityEngine.StateMachineBehaviour)vc.csObj).OnStateMachineExit(arg0, arg1, arg2);
        }

        return(true);
    }
 static public int SetInputs(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
         System.Collections.Generic.IEnumerable <UnityEngine.Experimental.Director.AnimationPlayable> a1;
         checkType(l, 2, out a1);
         var ret = self.SetInputs(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int GetParameter(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         var ret = self.GetParameter(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int SetLayerWeight(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         self.SetLayerWeight(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #13
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 private static bool GetBoolID(ref PlayableHandle handle, int id)
 {
     return(AnimatorControllerPlayable.INTERNAL_CALL_GetBoolID(ref handle, id));
 }
コード例 #14
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 public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
 {
     base.OnStateExit(animator, stateInfo, layerIndex, controller);
     animator.GetComponent<Exit>().Open();
 }
コード例 #15
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 public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
 {
 }
コード例 #16
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 public virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
 {
 }
コード例 #17
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 private static void SetIntegerID(ref PlayableHandle handle, int id, int value)
 {
     AnimatorControllerPlayable.INTERNAL_CALL_SetIntegerID(ref handle, id, value);
 }
コード例 #18
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 public void SetBool(int id, bool value)
 {
     AnimatorControllerPlayable.SetBoolID(ref this.handle, id, value);
 }
コード例 #19
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ファイル: StateContoller.cs プロジェクト: 289997171/vicking
 public override void OnStateMachineExit(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
 {
     base.OnStateMachineExit(animator, stateMachinePathHash, controller);
 }
コード例 #20
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 private static bool IsParameterControlledByCurveID(ref PlayableHandle handle, int id)
 {
     return(AnimatorControllerPlayable.INTERNAL_CALL_IsParameterControlledByCurveID(ref handle, id));
 }
コード例 #21
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 private static bool IsParameterControlledByCurveString(ref PlayableHandle handle, string name)
 {
     return(AnimatorControllerPlayable.INTERNAL_CALL_IsParameterControlledByCurveString(ref handle, name));
 }
コード例 #22
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 public int GetInteger(string name)
 {
     return(AnimatorControllerPlayable.GetIntegerString(ref this.handle, name));
 }
コード例 #23
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 private static void ResetTriggerID(ref PlayableHandle handle, int id)
 {
     AnimatorControllerPlayable.INTERNAL_CALL_ResetTriggerID(ref handle, id);
 }
コード例 #24
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 private static void ResetTriggerString(ref PlayableHandle handle, string name)
 {
     AnimatorControllerPlayable.INTERNAL_CALL_ResetTriggerString(ref handle, name);
 }
コード例 #25
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 private static int GetIntegerID(ref PlayableHandle handle, int id)
 {
     return(AnimatorControllerPlayable.INTERNAL_CALL_GetIntegerID(ref handle, id));
 }
コード例 #26
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 public bool GetBool(int id)
 {
     return(AnimatorControllerPlayable.GetBoolID(ref this.handle, id));
 }
コード例 #27
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 private static int GetIntegerString(ref PlayableHandle handle, string name)
 {
     return(AnimatorControllerPlayable.INTERNAL_CALL_GetIntegerString(ref handle, name));
 }
コード例 #28
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ファイル: StateContoller.cs プロジェクト: 289997171/vicking
 public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
 {
     base.OnStateUpdate(animator, stateInfo, layerIndex, controller);
 }
 static public int PlayInFixedTime(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int)))
         {
             UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             self.PlayInFixedTime(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string)))
         {
             UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             self.PlayInFixedTime(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(int), typeof(int)))
         {
             UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             self.PlayInFixedTime(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(int)))
         {
             UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             self.PlayInFixedTime(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(int), typeof(int), typeof(float)))
         {
             UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             System.Single a3;
             checkType(l, 4, out a3);
             self.PlayInFixedTime(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(int), typeof(float)))
         {
             UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             System.Single a3;
             checkType(l, 4, out a3);
             self.PlayInFixedTime(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #30
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 private static bool HasStateInternal(ref PlayableHandle handle, int layerIndex, int stateID)
 {
     return(AnimatorControllerPlayable.INTERNAL_CALL_HasStateInternal(ref handle, layerIndex, stateID));
 }
コード例 #31
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 private static bool GetBoolString(ref PlayableHandle handle, string name)
 {
     return(AnimatorControllerPlayable.INTERNAL_CALL_GetBoolString(ref handle, name));
 }
コード例 #32
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 public bool HasState(int layerIndex, int stateID)
 {
     return(AnimatorControllerPlayable.HasStateInternal(ref this.handle, layerIndex, stateID));
 }
コード例 #33
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 private static void SetIntegerString(ref PlayableHandle handle, string name, int value)
 {
     AnimatorControllerPlayable.INTERNAL_CALL_SetIntegerString(ref handle, name, value);
 }
コード例 #34
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 public int GetInteger(int id)
 {
     return(AnimatorControllerPlayable.GetIntegerID(ref this.handle, id));
 }
コード例 #35
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 public void SetBool(string name, bool value)
 {
     AnimatorControllerPlayable.SetBoolString(ref this.handle, name, value);
 }
コード例 #36
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 public void SetInteger(string name, int value)
 {
     AnimatorControllerPlayable.SetIntegerString(ref this.handle, name, value);
 }
コード例 #37
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        private static void PlayInternal(ref PlayableHandle handle, int stateNameHash, int layer)
        {
            float normalizedTime = float.NegativeInfinity;

            AnimatorControllerPlayable.INTERNAL_CALL_PlayInternal(ref handle, stateNameHash, layer, normalizedTime);
        }