private static void CrossFadeInFixedTimeInternal(ref PlayableHandle handle, int stateNameHash, float transitionDuration) { float fixedTime = 0f; int layer = -1; AnimatorControllerPlayable.INTERNAL_CALL_CrossFadeInFixedTimeInternal(ref handle, stateNameHash, transitionDuration, layer, fixedTime); }
private static void CrossFadeInFixedTimeInternal(ref PlayableHandle handle, int stateNameHash, float transitionDuration, [DefaultValue("-1")] int layer, [DefaultValue("0.0f")] float fixedTime) { AnimatorControllerPlayable.INTERNAL_CALL_CrossFadeInFixedTimeInternal(ref handle, stateNameHash, transitionDuration, layer, fixedTime); }