private GetNextAnimatorClipInfo ( int layerIndex ) : UnityEngine.AnimatorClipInfo[] | ||
layerIndex | int | |
return | UnityEngine.AnimatorClipInfo[] |
static public int GetNextAnimatorClipInfo(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetNextAnimatorClipInfo(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Collections.Generic.List <UnityEngine.AnimatorClipInfo> a2; checkType(l, 3, out a2); self.GetNextAnimatorClipInfo(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetNextAnimatorClipInfo(IntPtr l) { try { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetNextAnimatorClipInfo(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }