RegisterFloatPersistentListener() public method

public RegisterFloatPersistentListener ( int index, UnityEngine targetObj, float argument, string methodName ) : void
index int
targetObj UnityEngine
argument float
methodName string
return void
コード例 #1
0
ファイル: UnityEvent.cs プロジェクト: leek9d/UnityCsReference
        internal void RegisterFloatPersistentListener(int index, UnityAction <float> call, float argument)
        {
            if (call == null)
            {
                Debug.LogWarning("Registering a Listener requires an action");
                return;
            }
            if (!ValidateRegistration(call.Method, call.Target, PersistentListenerMode.Float))
            {
                return;
            }

            m_PersistentCalls.RegisterFloatPersistentListener(index, call.Target as Object, call.Method.DeclaringType, argument, call.Method.Name);
            DirtyPersistentCalls();
        }