RegisterEventPersistentListener() public method

public RegisterEventPersistentListener ( int index, UnityEngine targetObj, string methodName ) : void
index int
targetObj UnityEngine
methodName string
return void
コード例 #1
0
ファイル: UnityEvent.cs プロジェクト: leek9d/UnityCsReference
        protected void RegisterPersistentListener(int index, object targetObj, Type targetObjType, MethodInfo method)
        {
            if (!ValidateRegistration(method, targetObj, PersistentListenerMode.EventDefined))
            {
                return;
            }

            m_PersistentCalls.RegisterEventPersistentListener(index, targetObj as Object, targetObjType, method.Name);
            DirtyPersistentCalls();
        }