public RegisterFloatPersistentListener ( int index, UnityEngine targetObj, float argument, string methodName ) : void | ||
index | int | |
targetObj | UnityEngine | |
argument | float | |
methodName | string | |
return | void |
public RegisterFloatPersistentListener ( int index, UnityEngine targetObj, float argument, string methodName ) : void | ||
index | int | |
targetObj | UnityEngine | |
argument | float | |
methodName | string | |
return | void |