コード例 #1
0
ファイル: EditMode.cs プロジェクト: yaoya/UnityDecompiled
        internal static void ChangeEditMode(EditMode.SceneViewEditMode mode, Bounds bounds, IToolModeOwner owner)
        {
            IToolModeOwner toolModeOwner = InternalEditorUtility.GetObjectFromInstanceID(EditMode.ownerID) as IToolModeOwner;

            EditMode.editMode = mode;
            EditMode.ownerID  = ((mode == EditMode.SceneViewEditMode.None) ? 0 : owner.GetInstanceID());
            if (EditMode.onEditModeEndDelegate != null && toolModeOwner is Editor)
            {
                EditMode.onEditModeEndDelegate(toolModeOwner as Editor);
            }
            if (EditMode.editModeEnded != null)
            {
                EditMode.editModeEnded(toolModeOwner);
            }
            if (EditMode.editMode != EditMode.SceneViewEditMode.None)
            {
                if (EditMode.onEditModeStartDelegate != null && owner is Editor)
                {
                    EditMode.onEditModeStartDelegate(owner as Editor, EditMode.editMode);
                }
                if (EditMode.editModeStarted != null)
                {
                    EditMode.editModeStarted(owner, EditMode.editMode);
                }
            }
            EditMode.EditModeChanged(bounds);
            InspectorWindow.RepaintAllInspectors();
        }