コード例 #1
0
ファイル: EditMode.cs プロジェクト: qipa/UnityDecompiled-2
        public static void DoEditModeInspectorModeButton(EditMode.SceneViewEditMode mode, string label, GUIContent icon, Bounds bounds, Editor caller)
        {
            if (EditorUtility.IsPersistent(caller.target))
            {
                return;
            }
            EditMode.DetectMainToolChange();
            if (EditMode.s_EditColliderButtonStyle == null)
            {
                EditMode.s_EditColliderButtonStyle         = new GUIStyle("Button");
                EditMode.s_EditColliderButtonStyle.padding = new RectOffset(0, 0, 0, 0);
                EditMode.s_EditColliderButtonStyle.margin  = new RectOffset(0, 0, 0, 0);
            }
            Rect       controlRect = EditorGUILayout.GetControlRect(true, 23f, new GUILayoutOption[0]);
            Rect       position    = new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, 33f, 23f);
            GUIContent content     = new GUIContent(label);
            Vector2    vector      = GUI.skin.label.CalcSize(content);
            Rect       position2   = new Rect(position.xMax + 5f, controlRect.yMin + (controlRect.height - vector.y) * 0.5f, vector.x, controlRect.height);
            int        instanceID  = caller.GetInstanceID();
            bool       value       = EditMode.editMode == mode && EditMode.ownerID == instanceID;

            EditorGUI.BeginChangeCheck();
            bool flag = GUI.Toggle(position, value, icon, EditMode.s_EditColliderButtonStyle);

            GUI.Label(position2, label);
            if (EditorGUI.EndChangeCheck())
            {
                EditMode.ChangeEditMode((!flag) ? EditMode.SceneViewEditMode.None : mode, bounds, caller);
            }
        }
コード例 #2
0
ファイル: EditMode.cs プロジェクト: qipa/UnityDecompiled-2
        public static void DoInspectorToolbar(EditMode.SceneViewEditMode[] modes, GUIContent[] guiContents, Bounds bounds, Editor caller)
        {
            if (EditorUtility.IsPersistent(caller.target))
            {
                return;
            }
            EditMode.DetectMainToolChange();
            if (EditMode.s_ToolbarBaseStyle == null)
            {
                EditMode.s_ToolbarBaseStyle = "Command";
            }
            int instanceID = caller.GetInstanceID();
            int num        = ArrayUtility.IndexOf <EditMode.SceneViewEditMode>(modes, EditMode.editMode);

            if (EditMode.ownerID != instanceID)
            {
                num = -1;
            }
            EditorGUI.BeginChangeCheck();
            int num2 = GUILayout.Toolbar(num, guiContents, EditMode.s_ToolbarBaseStyle, new GUILayoutOption[0]);

            if (EditorGUI.EndChangeCheck())
            {
                EditMode.SceneViewEditMode mode = (num2 != num) ? modes[num2] : EditMode.SceneViewEditMode.None;
                EditMode.ChangeEditMode(mode, bounds, caller);
            }
        }
コード例 #3
0
        public static void DoInspectorToolbar(EditMode.SceneViewEditMode[] modes, GUIContent[] guiContents, Bounds bounds, Editor caller)
        {
            if (EditorUtility.IsPersistent(caller.target))
            {
                return;
            }
            EditMode.DetectMainToolChange();
            if (EditMode.s_ToolbarBaseStyle == null)
            {
                EditMode.s_ToolbarBaseStyle = (GUIStyle)"Command";
            }
            int instanceId = caller.GetInstanceID();
            int selected   = ArrayUtility.IndexOf <EditMode.SceneViewEditMode>(modes, EditMode.editMode);

            if (EditMode.ownerID != instanceId)
            {
                selected = -1;
            }
            EditorGUI.BeginChangeCheck();
            int index = GUILayout.Toolbar(selected, guiContents, EditMode.s_ToolbarBaseStyle, new GUILayoutOption[0]);

            if (!EditorGUI.EndChangeCheck())
            {
                return;
            }
            EditMode.ChangeEditMode(index != selected ? modes[index] : EditMode.SceneViewEditMode.None, bounds, caller);
        }
コード例 #4
0
ファイル: EditMode.cs プロジェクト: yaoya/UnityDecompiled
        private static void DoInspectorToolbar(EditMode.SceneViewEditMode[] modes, GUIContent[] guiContents, Func <Bounds> getBoundsOfTargets, IToolModeOwner owner)
        {
            EditMode.DetectMainToolChange();
            int instanceID = owner.GetInstanceID();
            int num        = ArrayUtility.IndexOf <EditMode.SceneViewEditMode>(modes, EditMode.editMode);

            if (EditMode.ownerID != instanceID)
            {
                num = -1;
            }
            EditorGUI.BeginChangeCheck();
            int num2 = num;

            using (new EditorGUI.DisabledScope(!owner.areToolModesAvailable))
            {
                num2 = GUILayout.Toolbar(num, guiContents, EditMode.Styles.multiButtonStyle, new GUILayoutOption[0]);
            }
            if (EditorGUI.EndChangeCheck())
            {
                EditMode.SceneViewEditMode mode = (num2 != num) ? modes[num2] : EditMode.SceneViewEditMode.None;
                EditMode.ChangeEditMode(mode, (getBoundsOfTargets != null) ? getBoundsOfTargets() : owner.GetWorldBoundsOfTargets(), owner);
            }
        }
コード例 #5
0
ファイル: EditMode.cs プロジェクト: yaoya/UnityDecompiled
        private static void DoEditModeInspectorModeButton(EditMode.SceneViewEditMode mode, string label, GUIContent icon, Func <Bounds> getBoundsOfTargets, IToolModeOwner owner)
        {
            EditMode.DetectMainToolChange();
            Rect       controlRect = EditorGUILayout.GetControlRect(true, 23f, EditMode.Styles.singleButtonStyle, new GUILayoutOption[0]);
            Rect       position    = new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, 33f, 23f);
            GUIContent content     = new GUIContent(label);
            Vector2    vector      = GUI.skin.label.CalcSize(content);
            Rect       position2   = new Rect(position.xMax + 5f, controlRect.yMin + (controlRect.height - vector.y) * 0.5f, vector.x, controlRect.height);
            int        instanceID  = owner.GetInstanceID();
            bool       value       = EditMode.editMode == mode && EditMode.ownerID == instanceID;

            EditorGUI.BeginChangeCheck();
            bool flag = false;

            using (new EditorGUI.DisabledScope(!owner.areToolModesAvailable))
            {
                flag = GUI.Toggle(position, value, icon, EditMode.Styles.singleButtonStyle);
                GUI.Label(position2, label);
            }
            if (EditorGUI.EndChangeCheck())
            {
                EditMode.ChangeEditMode((!flag) ? EditMode.SceneViewEditMode.None : mode, (getBoundsOfTargets != null) ? getBoundsOfTargets() : owner.GetWorldBoundsOfTargets(), owner);
            }
        }