public static void SendError(WorldClient client, ServerError error) { using (Packet pack = new Packet(SH3Type.Error)) { pack.WriteShort((byte)error); client.SendPacket(pack); } }
public void WriteEquipStats(Packet packet) { byte StatCount = 0; if (Str > 0) StatCount++; if (End > 0) StatCount++; if (Dex > 0) StatCount++; if (Spr > 0) StatCount++; if (Int > 0) StatCount++; packet.WriteUShort(ItemID); switch (this.SlotType) { case ItemSlot.Helm: case ItemSlot.Armor: case ItemSlot.Pants: case ItemSlot.Boots: // case ItemSlot.Bow: // Shield = same case ItemSlot.Weapon2: case ItemSlot.Weapon: packet.WriteByte(this.Upgrades); // Refinement packet.WriteByte(0); packet.WriteShort(0); // Or int? packet.WriteShort(0); if (this.SlotType == ItemSlot.Weapon || (this.SlotType == ItemSlot.Weapon2 && Info.TwoHand)) { packet.WriteByte(0); // Licence data packet.WriteUShort(0xFFFF); // Nr.1 - Mob ID packet.WriteUInt(0); // Nr.1 - Kill count packet.WriteUShort(0xFFFF); // Nr.2 - Mob ID packet.WriteUInt(0); // Nr.2 - Kill count packet.WriteUShort(0xFFFF); // Nr.3 - Mob ID packet.WriteUInt(0); // Nr.3 - Kill count packet.WriteUShort(0xFFFF); // UNK packet.WriteString("", 16); // First licence adder name } packet.WriteByte(0); packet.WriteUInt(GetExpiringTime()); // Expiring time (1992027391 - never expires) //packet.WriteShort(0); break; case ItemSlot.Pet: packet.WriteByte(this.Upgrades); // Pet Refinement Lol packet.Fill(2, 0); // UNK packet.WriteUInt(GetExpiringTime()); // Expiring time (1992027391 - never expires) packet.WriteUInt(0); // Time? (1992027391 - never expires) break; case ItemSlot.Earings: case ItemSlot.Necklace: case ItemSlot.Ring: packet.WriteUInt(GetExpiringTime()); // Expiring time (1992027391 - never expires) packet.WriteUInt(0); // Time? (1992027391 - never expires) packet.WriteByte(this.Upgrades); // Refinement // Stats added while refining packet.WriteUShort(0); // it may be byte + byte too (some kind of counter when item downgrades) packet.WriteUShort(0); // STR packet.WriteUShort(0); // END packet.WriteUShort(0); // DEX packet.WriteUShort(0); // INT packet.WriteUShort(0); // SPR break; case ItemSlot.CostumeWeapon: case ItemSlot.CostumeShield: packet.WriteUInt(25000); // Skin Durability break; default: packet.WriteUInt(GetExpiringTime()); // Expiring time (1992027391 - never expires) packet.WriteUInt(0); // Time? (1992027391 - never expires) break; } // Random stats data (Not those what were added in refinement) switch (this.SlotType) { // Stat count (StatCount << 1 | Visible(0 or 1 are stats shown or not)) case ItemSlot.Earings: packet.WriteByte((byte)(StatCount << 1 | 1)); break; case ItemSlot.Necklace: case ItemSlot.Ring: packet.WriteByte((byte)(StatCount << 1 | 1)); break; case ItemSlot.Helm: case ItemSlot.Armor: case ItemSlot.Pants: case ItemSlot.Boots: case ItemSlot.Weapon2: case ItemSlot.Weapon: packet.WriteByte((byte)(StatCount << 1 | 1)); break; case ItemSlot.Pet: // Yes!! Its possible to give stats to pet also (It overrides default one(s)). packet.WriteByte((byte)(StatCount << 1 | 1)); break; } // foreach stat //pPacket.WriteByte(type); // Stat type ( 0 = STR, 1 = END, 2 = DEX, 3 = INT, 4 = SPR ) //pPacket.WriteUShort(amount); // Amount // end foreach if (Str > 0) { packet.WriteByte(0); packet.WriteUShort(Str); } if (End > 0) { packet.WriteByte(1); packet.WriteUShort(End); } if (Dex > 0) { packet.WriteByte(2); packet.WriteUShort(Dex); } if (Spr > 0) { packet.WriteByte(3); packet.WriteUShort(Spr); } if (Int > 0) { packet.WriteByte(4); packet.WriteUShort(Int); } }
public static void VersionInfo(LoginClient pClient, Packet pPacket) { ushort year; ushort version; if (!pPacket.TryReadUShort(out year) || !pPacket.TryReadUShort(out version)) { Log.WriteLine(LogLevel.Warn, "Invalid client version."); pClient.Disconnect(); return; } Log.WriteLine(LogLevel.Debug, "Client version {0}:{1}.", year, version); using (Packet response = new Packet(SH3Type.VersionAllowed)) { response.WriteShort(1); pClient.SendPacket(response); } }
public static void SendTitleList(ZoneCharacter character) { using (var packet = new Packet(SH4Type.CharacterTitles)) { packet.WriteInt(0); //current title ID packet.WriteShort(0); //title count //here comes shit loop (see old Solar) character.Client.SendPacket(packet); } }
public static void SendQuestListDone(ZoneCharacter character) { using (var packet = new Packet(SH4Type.CharacterQuestsDone)) { packet.WriteInt(character.ID); packet.WriteShort(0); //quest count character.Client.SendPacket(packet); } }
private void SendHandshake(short pXorPos) { Packet packet = new Packet(SH2Type.SetXorKeyPosition); packet.WriteShort(pXorPos); SendPacket(packet); }
public void WriteDetailedInfo(Packet pPacket) { pPacket.WriteInt(ID); pPacket.WriteString(this.Name, 16); pPacket.WriteByte(this.Slot); pPacket.WriteByte(this.Level); pPacket.WriteLong(this.Exp); pPacket.WriteInt(12345678); // UNK pPacket.WriteShort(this.StonesHP); pPacket.WriteShort(this.StonesSP); pPacket.WriteUInt(this.HP); pPacket.WriteUInt(this.SP); pPacket.WriteInt(this.Fame); // Fame pPacket.WriteLong(this.Money); //TODO: inventory class pPacket.WriteString(this.Map.MapInfo.ShortName, 12); pPacket.WriteInt(this.Position.X); pPacket.WriteInt(this.Position.Y); pPacket.WriteByte(this.Rotation); pPacket.WriteByte(this.Str); // Str bonus pPacket.WriteByte(this.End); // End bonus pPacket.WriteByte(this.Dex); // Dex bonus pPacket.WriteByte(this.Int); // Int bonus pPacket.WriteByte(this.Spr); // Spr bonus pPacket.WriteShort(0); // UNK pPacket.WriteUInt(0); // Killpoints pPacket.Fill(7, 0); // UNK }
public void WriteCharacterDisplay(Packet packet) { packet.WriteUShort(MapObjectID); packet.WriteString(Name, 16); packet.WriteInt(Position.X); packet.WriteInt(Position.Y); packet.WriteByte(Rotation); // Rotation packet.WriteByte((byte)State); // Player State (1,2 - Player, 3 - Dead, 4 - Resting, 5 - Vendor, 6 - On Mount) packet.WriteByte((byte)Job); if (State != PlayerState.Resting && State != PlayerState.Vendor && this.House == null) { WriteLook(packet); WriteEquipment(packet); } else { this.House.WritePacket(packet); } WriteRefinement(packet); packet.WriteUShort(0xffff); // Mount Handle packet.WriteUShort(0xffff); packet.WriteByte(0xff); // Emote (0xff = nothing) packet.WriteUShort(0xffff); packet.WriteShort(0); packet.WriteUShort(0); // Mob ID (title = 10) packet.Fill(53, 0); // Buff Bits? Something like that packet.WriteInt(character.GuildID.HasValue ? character.GuildID.Value : 0); // Guild ID packet.WriteByte(0x02); // UNK (0x02) packet.WriteBool(false); // In Guild Academy (0 - No, 1 - Yes) packet.WriteBool(true); // Pet AutoPickup (0 - Off, 1 - On) packet.WriteByte(this.Level); }