public static void VersionInfo(LoginClient pClient, Packet pPacket) { ushort year; ushort version; if (!pPacket.TryReadUShort(out year) || !pPacket.TryReadUShort(out version)) { Log.WriteLine(LogLevel.Warn, "Invalid client version."); pClient.Disconnect(); return; } Log.WriteLine(LogLevel.Debug, "Client version {0}:{1}.", year, version); using (Packet response = new Packet(SH3Type.VersionAllowed)) { response.WriteShort(1); pClient.SendPacket(response); } }
public static void AttackSkillHandler(ZoneClient client, Packet packet) { ushort skill; if (!packet.TryReadUShort(out skill)) { Log.WriteLine(LogLevel.Warn, "Could not read skillID from attack entity skill function. {0}", client); return; } if (!client.Character.SkillsActive.ContainsKey(skill)) { Log.WriteLine(LogLevel.Warn, "User tried to attack with a wrong skill. {0} {1} ", skill, client); return; } client.Character.AttackSkill(skill, null); }
public static void BeginInteractionHandler(ZoneClient client, Packet packet) { ushort entityid; if (!packet.TryReadUShort(out entityid)) { Log.WriteLine(LogLevel.Warn, "Error reading interaction attempt."); return; } ZoneCharacter character = client.Character; MapObject obj; if (character.Map.Objects.TryGetValue(entityid, out obj)) { NPC npc = obj as NPC; if (npc != null) { if (npc.Gate != null) { MapInfo mi = null; if (DataProvider.Instance.MapsByName.TryGetValue(npc.Gate.MapServer, out mi)) { Question q = new Question(string.Format("Do you want to move to {0} field?", mi.FullName), new QuestionCallback(AnswerOnGateQuestion), npc); q.Add("Yes", "No"); q.Send(character, 500); character.Question = q; } else { character.DropMessage("You can't travel to this place."); } } else { SendNPCInteraction(client, npc.ID); } } } else Log.WriteLine(LogLevel.Warn, "{0} selected invalid object.", character.Name); }
public static void SelectObjectHandler(ZoneClient client, Packet packet) { ushort id; if (!packet.TryReadUShort(out id)) { Log.WriteLine(LogLevel.Warn, "Could not read entity select request."); return; } MapObject mo; // Try to see if there is a map object with this ID if (!client.Character.Map.Objects.TryGetValue(id, out mo)) { return; // Nothing found. Just return lawl } mo.SelectedBy.Add(client.Character); if (mo is ZoneCharacter || mo is Mob) { client.Character.SelectedObject = mo; SendStatsUpdate(mo, client, false); } }
public static void UseSkillWithTargetHandler(ZoneClient client, Packet packet) { ushort skillid, victimid; if (!packet.TryReadUShort(out skillid) || !packet.TryReadUShort(out victimid)) { Log.WriteLine(LogLevel.Warn, "Couldn't read useskill packet {0}", client); return; } Skill skill; if (!client.Character.SkillsActive.TryGetValue(skillid, out skill)) { Log.WriteLine(LogLevel.Warn, "User tried to use a wrong skill. {0} {1} ", skillid, client); return; } MapObject victim; if (!client.Character.MapSector.Objects.TryGetValue(victimid, out victim)) { Log.WriteLine(LogLevel.Warn, "User tried to do something with an unknown victim. {0} {1} {2}", skillid, victimid, client); } var self = client.Character; if (skill.Info.DemandType == 6) { if (!(victim is ZoneCharacter)) return; var zc = victim as ZoneCharacter; // Only Heal has this // Some heal calculation here uint amount = 12 * (uint)Program.Randomizer.Next(1, 300); //lulz if (amount > victim.MaxHP - victim.HP) { amount = victim.MaxHP - victim.HP; } zc.HP += amount; ushort id = self.UpdateCounter; SendSkillStartSelf(self, skillid, victimid, id); SendSkillStartOthers(self, skillid, victimid, id); SendSkillOK(self); SendSkillAnimationForPlayer(self, skillid, id); // Damage as heal val :D SendSkill(self, id, victimid, amount, zc.HP, zc.UpdateCounter); } else { if (!(victim is Mob)) return; uint dmgmin = (uint)self.GetWeaponDamage(true); uint dmgmax = (uint)(self.GetWeaponDamage(true) + (self.GetWeaponDamage(true) % 3)); uint amount = (uint)Program.Randomizer.Next((int)dmgmin, (int)dmgmax); if (amount > victim.HP) { victim.HP = 0; } else { victim.HP -= amount; } ushort id = self.UpdateCounter; SendSkillStartSelf(self, skillid, victimid, id); SendSkillStartOthers(self, skillid, victimid, id); SendSkillOK(self); SendSkillAnimationForPlayer(self, skillid, id); SendSkill(self, id, victimid, amount, victim.HP, victim.UpdateCounter, 0x01, 0x01); if (!victim.IsDead) { victim.Attack(self); } } }
public static void UseSkillWithPositionHandler(ZoneClient client, Packet packet) { ushort skillid; uint x, y; if (!packet.TryReadUShort(out skillid) || !packet.TryReadUInt(out x) || !packet.TryReadUInt(out y)) { Log.WriteLine(LogLevel.Warn, "Couldn't read UseSkillWithPosition packet. {0} ", client); return; } Skill skill; if (!client.Character.SkillsActive.TryGetValue(skillid, out skill)) { Log.WriteLine(LogLevel.Warn, "User tried to use a wrong skill. {0} {1} ", skillid, client); return; } var self = client.Character; var block = self.Map.Block; if (x == 0 || y == 0 || x > block.Width || y > block.Height) { Log.WriteLine(LogLevel.Warn, "User tried to use skill out of map boundaries. {0} {1} {2} {3}", x, y, skillid, client); return; } var pos = new Vector2((int)x, (int)y); if (skill.Info.MaxTargets <= 1) { // No AoE skill :s Log.WriteLine(LogLevel.Warn, "User tried to use skill with no MaxTargets or less than 1. {0} {1}", skillid, client); return; } self.AttackSkillAoE(skillid, x, y); }
public static void TransferKeyHandler(ZoneClient client, Packet packet) { ushort randomID; string characterName, checksums; //TODO: check in securityclient if (!packet.TryReadUShort(out randomID) || !packet.TryReadString(out characterName, 16) || !packet.TryReadString(out checksums, 832)) { Log.WriteLine(LogLevel.Warn, "Invalid game transfer."); return; } ClientTransfer transfer = ClientManager.Instance.GetTransfer(characterName); if (transfer == null || transfer.HostIP != client.Host || transfer.RandID != randomID) { Log.WriteLine(LogLevel.Warn, "{0} tried to login without a valid client transfer.", client.Host); //Handler3.SendError(client, ServerError.INVALID_CREDENTIALS); Handler4.SendConnectError(client, ConnectErrors.RequestedCharacterIDNotMatching); return; } try { ClientManager.Instance.RemoveTransfer(characterName); ZoneCharacter character = new ZoneCharacter(characterName); if (character.AccountID != transfer.AccountID) { Log.WriteLine(LogLevel.Warn, "Character is logging in with wrong account ID."); Handler4.SendConnectError(client, ConnectErrors.RequestedCharacterIDNotMatching); //Handler3.SendError(client, ServerError.INVALID_CREDENTIALS); return; } client.Authenticated = true; client.Admin = transfer.Admin; client.AccountID = transfer.AccountID; client.Username = transfer.Username; client.Character = character; character.Client = client; if (ClientManager.Instance.AddClient(client)) { character.SendGetIngameChunk(); //TODO: world server notification over WCF? Log.WriteLine(LogLevel.Debug, "{0} logged in successfully!", character.Name); } } catch (Exception ex) { Log.WriteLine(LogLevel.Exception, "Error loading character {0}: {1} - {2}", characterName, ex.ToString(), ex.StackTrace); Handler4.SendConnectError(client, ConnectErrors.ErrorInCharacterInfo); } }
public static void LootHandler(ZoneClient client, Packet packet) { ushort id; if (!packet.TryReadUShort(out id)) { Log.WriteLine(LogLevel.Warn, "Invalid loot request."); return; } client.Character.LootItem(id); }