public static void EnhancementHandler(ZoneClient client, Packet packet) { sbyte weapslot, stoneslot; if (!packet.TryReadSByte(out weapslot) || !packet.TryReadSByte(out stoneslot)) { Log.WriteLine(LogLevel.Warn, "Invalid item enhance request."); return; } client.Character.UpgradeItem(weapslot, stoneslot); }
public static void EquipHandler(ZoneClient client, Packet packet) { sbyte slot; if (!packet.TryReadSByte(out slot)) { Log.WriteLine(LogLevel.Warn, "Error reading equipping slot."); return; } Item item; if (client.Character.InventoryItems.TryGetValue(slot, out item)) { if (item is Equip) { if (((Equip)item).Info.Level > client.Character.Level) { FailedEquip(client.Character, 645); // 85 02 } else { client.Character.EquipItem((Equip)item); } } else { FailedEquip(client.Character); Log.WriteLine(LogLevel.Warn, "{0} equippped an item. What a moron.", client.Character.Name); } } }
public static void DropItemHandler(ZoneClient client, Packet packet) { sbyte slot; if (!packet.TryReadSByte(out slot)) { Log.WriteLine(LogLevel.Warn, "Invalid drop request."); return; } client.Character.DropItemRequest(slot); }
public static void UseHandler(ZoneClient client, Packet packet) { sbyte slot; if (!packet.TryReadSByte(out slot)) { Log.WriteLine(LogLevel.Warn, "Error reading used item slot."); return; } client.Character.UseItem(slot); }
public static void UnequipHandler(ZoneClient client, Packet packet) { ZoneCharacter character = client.Character; byte sourceSlot; sbyte destinationSlot; //not so sure about this one anymore if (!packet.TryReadByte(out sourceSlot) || !packet.TryReadSByte(out destinationSlot)) { Log.WriteLine(LogLevel.Warn, "Could not read unequip values from {0}.", character.Name); return; } character.UnequipItem((ItemSlot)sourceSlot, destinationSlot); }