public static void BackToCharSelect(WorldClient pClient, Packet pPacket) { bool go; // dunno if (!pPacket.TryReadBool(out go)) { Log.WriteLine(LogLevel.Warn, "Couldn't read back to char select packet"); return; } if (!pClient.Authenticated) { Log.WriteLine(LogLevel.Warn, "Player tried using the back to char select packet while not able to"); return; } if (go) { SendCharacterList(pClient); } }