コード例 #1
0
ファイル: LoginHandler.cs プロジェクト: iFeddy/SolarFiesta
        public static void Login(LoginClient pClient, Packet pPacket)
        {
            string hash;
            string username;

            if (!pPacket.TryReadString(out username, 32) ||
                !pPacket.TryReadString(out hash, 32))
            {
                Log.WriteLine(LogLevel.Warn, "Could not read user token.");
                SendFailedLogin(pClient, ServerError.EXCEPTION);
                return;
            }

            Log.WriteLine(LogLevel.Debug, "{0} tries to login.", username);

            User user;
            if (Program.Entity.Users.Count() > 0 && (user = Program.Entity.Users.First(u => u.Username == username)) != null)
            {
                if (user.Password.ToLower() == hash.ToLower())
                {
                    if (ClientManager.Instance.IsLoggedIn(user.Username))
                    {
                        Log.WriteLine(LogLevel.Warn, "{0} is trying dual login. Disconnecting.", user.Username);
                        pClient.Disconnect();
                    }
                    else if (user.Banned)
                    {
                        SendFailedLogin(pClient, ServerError.BLOCKED);
                    }
                    else
                    {
                        pClient.IsAuthenticated = true;
                        pClient.Username = user.Username;
                        pClient.AccountID = user.ID;
                        pClient.Admin = user.Admin;
                        AllowFiles(pClient, true);
                        WorldList(pClient, false);
                    }
                }
                else SendFailedLogin(pClient, ServerError.INVALID_CREDENTIALS);
            }
            else SendFailedLogin(pClient, ServerError.INVALID_CREDENTIALS);
        }
コード例 #2
0
ファイル: Handler5.cs プロジェクト: iFeddy/SolarFiesta
        public static void CreateCharHandler(WorldClient client, Packet packet)
        {
            string name;
            byte slot, jobGender, hair, color, style;
            if (!packet.TryReadByte(out slot) || !packet.TryReadString(out name, 20) ||
                !packet.TryReadByte(out jobGender) || !packet.TryReadByte(out hair) ||
                !packet.TryReadByte(out color) || !packet.TryReadByte(out style))
            {
                Log.WriteLine(LogLevel.Warn, "Error reading create char for {0}", client.Username);
                return;
            }

            if (DatabaseChecks.IsCharNameUsed(name))
            {
                SendCharCreationError(client, CreateCharError.NameTaken);
                return;
            }
            else if (DataProvider.Instance.IsBadName(name))
            {
                SendCharCreationError(client, CreateCharError.NameInUse);
                return;
            }

            byte isMaleByte = (byte)((jobGender >> 7) & 0x01);
            byte classIDByte = (byte)((jobGender >> 2) & 0x1F);
            Job job = (Job)classIDByte;
            switch (job)
            {
                case Job.Archer:
                case Job.Cleric:
                case Job.Fighter:
                case Job.Mage:
                case Job.Trickster:
                   //create character here
                    try
                    {
                        WorldCharacter wchar = client.CreateCharacter(name, slot, hair, color, style, job, Convert.ToBoolean(isMaleByte));
                        SendCharOKResponse(client, wchar);
                    }
                    catch (Exception ex)
                    {
                        Log.WriteLine(LogLevel.Exception, "Error creating character for {0}: {1}", client.Username, ex.InnerException.ToString());
                        SendCharCreationError(client, CreateCharError.FailedToCreate);
                        return;
                    }
                    break;
                default:
                    SendCharCreationError(client, CreateCharError.WrongClass);
                    Log.WriteLine(LogLevel.Warn, "Invalid job ID at char creation from {0}", client.Username);
                    break;
            }
        }
コード例 #3
0
ファイル: LoginHandler.cs プロジェクト: iFeddy/SolarFiesta
 public static void FileHash(LoginClient pClient, Packet pPacket)
 {
     string hash;
     if (!pPacket.TryReadString(out hash))
     {
         Log.WriteLine(LogLevel.Warn, "Empty filehash received.");
         SendFailedLogin(pClient, ServerError.EXCEPTION);
     }
     else
     {
         //allowfiles here f***s shit up?
     }
 }
コード例 #4
0
ファイル: Handler3.cs プロジェクト: iFeddy/SolarFiesta
        public static void TransferKey(WorldClient client, Packet packet)
        {
            string key;
            if (!packet.ReadSkip(256) || !packet.TryReadString(out key, 64))
            {
                Log.WriteLine(LogLevel.Warn, "Invalid connection request.");
                client.Disconnect();
                return;
            }
            ClientTransfer transfer = ClientManager.Instance.GetTransfer(key);
            if (transfer != null)
            {
                // Check if client does not connect from localhost or LAN,
                // and if it's connecting from the correct IP.
                // When this check is not done, people can remote hack someone.
                if (!client.Host.StartsWith("127.0") && !client.Host.StartsWith("192.") && transfer.HostIP != client.Host)
                {
                    Log.WriteLine(LogLevel.Warn, "Remotehack from {0}", client.Host);
                    SendError(client, ServerError.INVALID_CREDENTIALS);
                }
                else
                {
                    if (ClientManager.Instance.RemoveTransfer(transfer.Hash) && (!Program.Maintenance || transfer.Admin > 0)) //admins can still login
                    {
                        client.Authenticated = true;
                        client.AccountID = transfer.AccountID;
                        client.Admin = transfer.Admin;
                        client.Username = transfer.Username;
                        client.lastPing = DateTime.Now; //this is so pongthread can start checking him
                        client.Pong = true;
                        client.RandomID = MathUtils.RandomizeUShort(ushort.MaxValue);

                        Log.WriteLine(LogLevel.Debug, "{0} authenticated.", client.Username);
                        SendCharacterList(client);
                    }
                }
            }
            else
            {
                Log.WriteLine(LogLevel.Warn, "Invalid client authentication from {0}", client.Host);
                SendError(client, ServerError.INVALID_CREDENTIALS);
            }
        }
コード例 #5
0
ファイル: Handler6.cs プロジェクト: iFeddy/SolarFiesta
        public static void TransferKeyHandler(ZoneClient client, Packet packet)
        {
            ushort randomID;
            string characterName, checksums; //TODO: check in securityclient
            if (!packet.TryReadUShort(out randomID) || !packet.TryReadString(out characterName, 16) ||
                !packet.TryReadString(out checksums, 832))
            {
                Log.WriteLine(LogLevel.Warn, "Invalid game transfer.");
                return;
            }
            ClientTransfer transfer = ClientManager.Instance.GetTransfer(characterName);
            if (transfer == null || transfer.HostIP != client.Host || transfer.RandID != randomID)
            {
                Log.WriteLine(LogLevel.Warn, "{0} tried to login without a valid client transfer.", client.Host);
                //Handler3.SendError(client, ServerError.INVALID_CREDENTIALS);
                Handler4.SendConnectError(client, ConnectErrors.RequestedCharacterIDNotMatching);
                return;
            }

            try
            {
                ClientManager.Instance.RemoveTransfer(characterName);
                ZoneCharacter character = new ZoneCharacter(characterName);
                if (character.AccountID != transfer.AccountID)
                {
                    Log.WriteLine(LogLevel.Warn, "Character is logging in with wrong account ID.");
                    Handler4.SendConnectError(client, ConnectErrors.RequestedCharacterIDNotMatching);
                    //Handler3.SendError(client, ServerError.INVALID_CREDENTIALS);
                    return;
                }
                client.Authenticated = true;
                client.Admin = transfer.Admin;
                client.AccountID = transfer.AccountID;
                client.Username = transfer.Username;
                client.Character = character;
                character.Client = client;
                if (ClientManager.Instance.AddClient(client))
                {
                    character.SendGetIngameChunk(); //TODO: world server notification over WCF?
                    Log.WriteLine(LogLevel.Debug, "{0} logged in successfully!", character.Name);
                }
            }
            catch (Exception ex)
            {
                Log.WriteLine(LogLevel.Exception, "Error loading character {0}: {1} - {2}", characterName, ex.ToString(), ex.StackTrace);
                Handler4.SendConnectError(client, ConnectErrors.ErrorInCharacterInfo);
            }
        }
コード例 #6
0
ファイル: Handler8.cs プロジェクト: iFeddy/SolarFiesta
        public static void ShoutHandler(ZoneClient client, Packet packet)
        {
            ZoneCharacter character = client.Character;
            byte len;
            string message;
            if (!packet.TryReadByte(out len) ||
                !packet.TryReadString(out message, len))
            {
                Log.WriteLine(LogLevel.Warn, "Could not read shout from {0}.", character.Name);
                return;
            }

            int shoutcheck = character.ShoutCheck();
            if (shoutcheck > 0)
            {
                Handler2.SendChatBlock(character, shoutcheck);
            }
            else
            {
                ChatLog.Instance.LogChat(client.Character.Name, message, true);
                using (var broad = Shout(character.Name, message))
                {
                    character.Map.Broadcast(broad);
                }
            }
        }
コード例 #7
0
ファイル: Handler8.cs プロジェクト: iFeddy/SolarFiesta
 public static void NormalChatHandler(ZoneClient client, Packet packet)
 {
     byte len;
     string text;
     if (!packet.TryReadByte(out len) || !packet.TryReadString(out text, len))
     {
         Log.WriteLine(LogLevel.Warn, "Could not parse normal chat from {0}.", client.Character.Name);
         return;
     }
     if (client.Admin > 0 && (text.StartsWith("&") || text.StartsWith("/")))
     {
         CommandLog.Instance.LogCommand(client.Character.Name, text);
         CommandStatus status = CommandHandler.Instance.ExecuteCommand(client.Character, text.Split(' '));
         switch (status)
         {
             case CommandStatus.ERROR:
                 client.Character.DropMessage("Error executing command.");
                 break;
             case CommandStatus.GM_LEVEL_TOO_LOW:
                 client.Character.DropMessage("You do not have the privileges for this command.");
                 break;
             case CommandStatus.NOT_FOUND:
                 client.Character.DropMessage("Command not found.");
                 break;
         }
     }
     else
     {
         int chatblock = client.Character.ChatCheck();
         if (chatblock == -1)
         {
             ChatLog.Instance.LogChat(client.Character.Name, text, false);
             SendNormalChat(client.Character, text, client.Admin > 0 ? (byte)0x03 : (byte)0x2a);
         }
         else
         {
             Handler2.SendChatBlock(client.Character, chatblock);
         }
     }
 }