private Direction GetKickDirection(Bomb.BombController bomb) { if (playerController.GetDirection() == Direction.NORTH && playerController.transform.position.z < bomb.transform.position.z - 5) { return(Direction.NORTH); } if (playerController.GetDirection() == Direction.SOUTH && playerController.transform.position.z > bomb.transform.position.z + 5) { return(Direction.SOUTH); } if (playerController.GetDirection() == Direction.WEST && playerController.transform.position.x > bomb.transform.position.x + 5) { return(Direction.WEST); } if (playerController.GetDirection() == Direction.EAST && playerController.transform.position.x < bomb.transform.position.x - 5) { return(Direction.EAST); } return(Direction.NONE); }