private Direction GetKickDirection(Bomb.BombController bomb)
 {
     if (playerController.GetDirection() == Direction.NORTH &&
         playerController.transform.position.z < bomb.transform.position.z - 5)
     {
         return(Direction.NORTH);
     }
     if (playerController.GetDirection() == Direction.SOUTH &&
         playerController.transform.position.z > bomb.transform.position.z + 5)
     {
         return(Direction.SOUTH);
     }
     if (playerController.GetDirection() == Direction.WEST &&
         playerController.transform.position.x > bomb.transform.position.x + 5)
     {
         return(Direction.WEST);
     }
     if (playerController.GetDirection() == Direction.EAST &&
         playerController.transform.position.x < bomb.transform.position.x - 5)
     {
         return(Direction.EAST);
     }
     return(Direction.NONE);
 }