private void SetupCameras(PlayerController _controller, int _id) { GameObject miniMapInstance = GameObject.Instantiate(miniMapCameraPrefab.gameObject) as GameObject; var mcam = miniMapInstance.GetComponent <MiniMapSetup>(); Transform t = _controller.GetFollowTarget(); mcam.SetupTarget(t); miniMapInstance.GetComponent <MiniMapSetup>().SetRenderTexture(_id); Camera _mainCamera = _controller.GetMainCamera(); playerMainCamera.Add(_mainCamera); if (playerMainCamera[_id] != null) { playerMainCamera[_id].rect = new Rect((1f / noOfPlayers) * _controller.GetID(), 0, 1f / noOfPlayers, 1); } }