public PassTo ( byte player, int id, byte to, bool requested ) : void | ||
player | byte | |
id | int | |
to | byte | |
requested | bool | |
return | void |
//public void UnaliasGrp(int group) //{ // _broadcaster.UnaliasGrp(group); //} //public void Unalias(int[] card, ulong[] type) //{ // _broadcaster.Unalias(card, type); //} public void PassToReq(int id, byte player, bool requested) { _broadcaster.PassTo(State.Instance.GetPlayer(_sender).Id, id, player, requested); }
public void PassToReq(int id, byte player, bool requested) { _broadcaster.PassTo(_clients[_sender].Id, id, player, requested); }