public Nick ( byte player, string nick ) : void | ||
player | byte | |
nick | string | |
return | void |
public void NickReq(string nick) { PlayerInfo pi = State.Instance.GetPlayer(_sender); pi.Nick = nick; _broadcaster.Nick(pi.Id, nick); }
public void NickReq(string nick) { PlayerInfo pi = _clients[_sender]; pi.Nick = nick; _broadcaster.Nick(pi.Id, nick); }