//TODO(Brandon): Suggestion: rename this to PositionUpdate public void NetworkUpdate(Position pos) { float[] arr_pos = SerializeCoordsStruct(pos); #if UNITY_WEBGL && !UNITY_EDITOR SocketIOSendPosition(arr_pos, arr_pos.Length); #else SocketSim.SocketIOSendPosition(arr_pos, arr_pos.Length); #endif }