public void Reconnect() { #if UNITY_WEBGL && !UNITY_EDITOR Disconnect(); #else SocketSim.Disconnect(); #endif On_Initiation_Loading_Finished(); }
public void Reconnect() { #if UNITY_WEBGL && !UNITY_EDITOR Disconnect(); #else SocketSim.Disconnect(); #endif On_Initiation_Loading_Finished(); }