public void InteractionUpdate(Interaction interact) { int[] arr_inter = new int[NUMBER_OF_INTERACTION_FIELDS]; arr_inter[0] = seq; arr_inter[1] = session_id; arr_inter[2] = (int)client_id; arr_inter[3] = interact.sourceEntity_id; arr_inter[4] = interact.targetEntity_id; arr_inter[5] = (int)interact.interactionType; arr_inter[6] = 1; // dirty bit #if UNITY_WEBGL && !UNITY_EDITOR SocketIOSendInteraction(arr_inter, arr_inter.Length); #else SocketSim.SocketIOSendInteraction(arr_inter, arr_inter.Length); #endif }