private void setupMap() { int[,] tablePlayerHolder = myBoardGame.getTablePlayerHolder(); int[,] tableItemStatus = myBoardGame.getTableItemStatus(); int count_player1 = 0; int count_player2 = 0; for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { if (tablePlayerHolder[i, j] == 1) // have item player. { myBoard.createItem(count_player1, 1, tableItemStatus[i, j]); myBoard.setItemToPanelSection(i, j, 1, myBoard.getItemObject(count_player1, 1)); myBoard.getItemObject(count_player1, 1).setIdRowAndCol(i, j); count_player1++; } else if (tablePlayerHolder[i, j] == 2) { myBoard.createItem(count_player2, 2, tableItemStatus[i, j]); myBoard.setItemToPanelSection(i, j, 2, myBoard.getItemObject(count_player2, 2)); myBoard.getItemObject(count_player2, 2).setIdRowAndCol(i, j); count_player2++; } //Console.Write(" " + tableItemStatus[i, j]); } //Console.Write(" \r\n"); } }