private void btn_menu_Click(object sender, EventArgs e) { myBoardGame.updateTable(myBoard.getBoardSection()); // get boardSection and assgin player holder to object myGame. myBoardGame.updateTableTolist(); // update value provide save object to XML. this.Enabled = false; // lock this form , FormMenuInGame form = new FormMenuInGame(this, myBoardGame, myBoard); // load save form. form.Show(); //Hide(); form.Location = new Point(this.Location.X + (this.Width / 2) - (form.Size.Width / 2), this.Location.Y + (this.Height / 2) - (form.Size.Height / 2)); }