// Update label display number of item active. public void updateCounterActiveItem() { if (lbl_item_active_player1 != null && lbl_item_active_player2 != null) { lbl_item_active_player1.Text = "" + count_item_player1_active; lbl_item_active_player2.Text = "" + count_item_player2_active; } if (lbl_ActiveSkipPlayer1 != null && lbl_ActiveSkipPlayer2 != null) { lbl_ActiveSkipPlayer1.Text = "" + myBoardGame.getSkipTurn(1); lbl_ActiveSkipPlayer2.Text = "" + myBoardGame.getSkipTurn(2); } if (lbl_NumSkipPlayer1 != null && lbl_NumSkipPlayer2 != null) { lbl_NumSkipPlayer1.Text = "/ " + myBoardGame.getNumSkipTurn(); lbl_NumSkipPlayer2.Text = "/ " + myBoardGame.getNumSkipTurn(); } if (tutorial == false) { calculateProgressBarPlayer(); checkButtonSkip(); } }
public FormSetting(Form parentForm, MyBoardGame myBoardGame, bool flag_lock_playing) { InitializeComponent(); picItem = new PictureBox[numPicture]; picItemSuper = new PictureBox[numPicture]; radioPlayer1 = new RadioButton[numPicture]; radioPlayer2 = new RadioButton[numPicture]; this.parentForm = parentForm; this.myBoardGame = myBoardGame; accessContent(panel_item, panel_itemSuper, groupBoxPlayer1, groupBoxPlayer2); putImageFormResourceToPictureBox(); setRadioButtonConsistWithData(myBoardGame.index_picPlayer1, myBoardGame.index_picPlayer2); toggle_soundeffect.Checked = myBoardGame.getFlagSoundEffect(); toggle_forcedKillBoardNeeb.Checked = myBoardGame.getFlagForcedKillBoardNeeb(); toggle_forcedKillBoardHorse.Checked = myBoardGame.getFlagForcedKillBoardHorse(); comboBox_skipturn.SelectedIndex = myBoardGame.getNumSkipTurn(); lockSetting(flag_lock_playing); }