コード例 #1
0
ファイル: Board.cs プロジェクト: aonreport2/MakHorse-MakNeeb
        // Update label display number of item active.
        public void updateCounterActiveItem()
        {
            if (lbl_item_active_player1 != null && lbl_item_active_player2 != null)
            {
                lbl_item_active_player1.Text = "" + count_item_player1_active;
                lbl_item_active_player2.Text = "" + count_item_player2_active;
            }

            if (lbl_ActiveSkipPlayer1 != null && lbl_ActiveSkipPlayer2 != null)
            {
                lbl_ActiveSkipPlayer1.Text = "" + myBoardGame.getSkipTurn(1);
                lbl_ActiveSkipPlayer2.Text = "" + myBoardGame.getSkipTurn(2);
            }

            if (lbl_NumSkipPlayer1 != null && lbl_NumSkipPlayer2 != null)
            {
                lbl_NumSkipPlayer1.Text = "/ " + myBoardGame.getNumSkipTurn();
                lbl_NumSkipPlayer2.Text = "/ " + myBoardGame.getNumSkipTurn();
            }

            if (tutorial == false)
            {
                calculateProgressBarPlayer();
                checkButtonSkip();
            }
        }
コード例 #2
0
        public FormSetting(Form parentForm, MyBoardGame myBoardGame, bool flag_lock_playing)
        {
            InitializeComponent();
            picItem      = new PictureBox[numPicture];
            picItemSuper = new PictureBox[numPicture];
            radioPlayer1 = new RadioButton[numPicture];
            radioPlayer2 = new RadioButton[numPicture];

            this.parentForm  = parentForm;
            this.myBoardGame = myBoardGame;

            accessContent(panel_item, panel_itemSuper, groupBoxPlayer1, groupBoxPlayer2);
            putImageFormResourceToPictureBox();
            setRadioButtonConsistWithData(myBoardGame.index_picPlayer1, myBoardGame.index_picPlayer2);

            toggle_soundeffect.Checked          = myBoardGame.getFlagSoundEffect();
            toggle_forcedKillBoardNeeb.Checked  = myBoardGame.getFlagForcedKillBoardNeeb();
            toggle_forcedKillBoardHorse.Checked = myBoardGame.getFlagForcedKillBoardHorse();
            comboBox_skipturn.SelectedIndex     = myBoardGame.getNumSkipTurn();

            lockSetting(flag_lock_playing);
        }