public void skipTurn() { if (turnPlayer1 == true) { if (myBoardGame.getSkipTurn(1) > 0) { myBoardGame.decreseSkipTurn(1); swapTurnPlayer(); setLabelTurnPlayer(); updateCounterActiveItem(); MessageBox.Show("Swap Turn to player2"); } else { MessageBox.Show("Not."); } } else { if (myBoardGame.getSkipTurn(2) > 0) { myBoardGame.decreseSkipTurn(2); swapTurnPlayer(); setLabelTurnPlayer(); updateCounterActiveItem(); MessageBox.Show("Swap Turn to player1"); } else { MessageBox.Show("Not."); } } listSectionItemKiller.Clear(); listSectionItemKillerFuture.Clear(); state_forced = false; updateCounterActiveItem(); //updateDataDeBugging(); }