public int HandlePacket(GameClient client, GSPacketIn packet) { if (countConnect >= 3000) { client.Disconnect(); return 0; } var str = packet.ReadString(); if (str == "koko") { using (PlayerBussiness user = new PlayerBussiness()) { user.TankAll(); } } //client.Out.SendAASControl(AntiAddictionMgr.ISASSon,client.Player.IsAASInfo, client.Player.IsMinor); return 0; }