public int HandlePacket(GameClient client, GSPacketIn packet) { int id = packet.ReadInt(); string msg = LanguageMgr.GetTranslation("MarryInfoDeleteHandler.Fail"); using (PlayerBussiness db = new PlayerBussiness()) { if (db.DeleteMarryInfo(id, client.Player.PlayerCharacter.ID, ref msg)) { client.Out.SendAuctionRefresh(null, id, false,null); } client.Out.SendMessage(eMessageType.Normal, msg); } return 0; }