private void OnTriggerEnter(Collider other) { if (other.tag == "collectibleHp") { Debug.Log("colidiu com caixa de hp"); if (playerComponent != null) { Debug.Log("PLAYER NOT NULL, SHOULD EXECUTE"); //playerComponent.collisionHP(); playerComponent.collectibleHPEvent(); } Destroy(other.gameObject); } if (other.tag == "collectibleSpecial") { Debug.Log("colidiu com caixa de especial"); if (playerComponent != null) { //playerComponent.collisionSpecial(); playerComponent.collectibleSpecialEvent(); } Destroy(other.gameObject); } if (other.tag == "bullet" || other.tag == "bullet2") { //Debug.Log("atingido por tiro"); //if (takeDamage) //{ //health -= 0.1f; //healthImage.fillAmount = health; StartCoroutine(flashColor()); if (playerComponent != null) { playerComponent.receiveDamage(); } //GetComponentInChildren<playerMove>().receiveDamage(); //} Destroy(other.gameObject); } //Debug.Log(other.name); }