public void networkInit() { thisM.ChangeCam(thisCam); // thisCam.gameObject.SetActive (true); foreach (MonoBehaviour m in networkSet) { m.enabled = true; } Rigidbody r = GetComponent <Rigidbody>(); r.velocity = new Vector3(0, 0, 0); r.useGravity = true; playerMove pm = GetComponent <playerMove>(); pm.Start(); HPText = tileDictionary.thisM.HPText; HP = originalHealth; }
void Start( ) { ExposedVariables.Start( ); }