private void OnCollisionEnter2D(Collision2D collision) { playerMove player = collision.collider.GetComponent <playerMove>(); if (player != null) { player.Hit(); } else { Vector3 collPosition = collision.transform.position; if (collPosition.x > transform.position.x) { walk = 1f; transform.localScale = new Vector3(-3.0f, 3.0f, 3.0f); } else { walk = -1f; transform.localScale = new Vector3(3.0f, 3.0f, 3.0f); } } }