void LevelStart() { Debug.Log("Level State: Start!\n"); // if(PlayerStats.CurrentLevel==0){ // LevelInfo.Level_test(); // } // Snake oSnake = GameObject.FindWithTag("Snake"); if (oSnake != null) { oSnake.GetComponent <WorldObject_Snake>().Initialize(); } // Object Initialize WorldObjectManager.Initialize(); // UI Initialize /* TODO */ // Input Forbidden InputManager.Forbidden(); RotationHandler.Forbidden(); // Switch To Next State UpdateLevelState("wait"); }