void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { print("generating a map"); Texture2D heightMap = GenerateHeightMap(Data.HeightMapWidth, Data.HeightMapHeight); WriteHeightMapToFile(heightMap); LoadHeightmapFromFile(Data.PathHeightMap); Player.GetComponent <ResetToStart>().Reset(); vMM.ClearVisitedTex(); wOM.ClearWOTex(); wOM.RemoveAllWO(); } if (Input.GetKeyDown(KeyCode.Alpha3)) { print("loading a map"); SaveToImage.SaveImage(Steganography.RecoverImage(Data.PathCombined, Data.ScreenShotWidth, Data.ScreenShotHeight, Data.BitsHidden, Data.HeightMapWidth, Data.HeightMapHeight), Data.PathRecovered); LoadHeightmapFromFile(Data.PathRecovered); wOM.RemoveAllWO(); wOM.LoadWOFromFile(Data.PathRecovered); Player.GetComponent <ResetToStart>().Reset(); vMM.ClearVisitedTex(); } }